NetSceneData.cs 488 B

1234567891011121314151617181920212223
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class NetSceneData : MonoBehaviour
  5. {
  6. public Transform spawnPoint;
  7. public Transform doorExit;
  8. public Door door;
  9. public GameObject[] networkObjects;
  10. void Awake()
  11. {
  12. SceneData.netSceneData = this;
  13. }
  14. }
  15. public static class SceneData{
  16. public static NetSceneData netSceneData;
  17. public static ServerMetadata metadata;
  18. public static GameObject localPlayer;
  19. }