using System.Collections; using System.Collections.Generic; using UnityEngine; public class NetSceneData : MonoBehaviour { public Transform spawnPoint; public Transform doorExit; public Door door; public GameObject[] networkObjects; void Awake() { SceneData.netSceneData = this; } } public static class SceneData{ public static NetSceneData netSceneData; public static ServerMetadata metadata; public static GameObject localPlayer; }