aimTarget.prefab 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &6062487747859630790
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6062487747859630786}
  12. - component: {fileID: 6062487747859630785}
  13. - component: {fileID: 6062487747859630784}
  14. - component: {fileID: 6062487747859630791}
  15. - component: {fileID: 6062487747859630787}
  16. m_Layer: 0
  17. m_Name: aimTarget
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &6062487747859630786
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 6062487747859630790}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 3.83, y: 4.84, z: -5.32}
  32. m_LocalScale: {x: 0.001, y: 0.001, z: 0.001}
  33. m_Children: []
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &6062487747859630785
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 6062487747859630790}
  44. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  45. --- !u!23 &6062487747859630784
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 6062487747859630790}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: c37cc0f579f554469b2123da5dc8fadd, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 0
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!135 &6062487747859630791
  83. SphereCollider:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. m_GameObject: {fileID: 6062487747859630790}
  89. m_Material: {fileID: 0}
  90. m_IsTrigger: 0
  91. m_Enabled: 1
  92. serializedVersion: 2
  93. m_Radius: 0.5
  94. m_Center: {x: 0, y: 0, z: 0}
  95. --- !u!95 &6062487747859630787
  96. Animator:
  97. serializedVersion: 3
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. m_GameObject: {fileID: 6062487747859630790}
  103. m_Enabled: 1
  104. m_Avatar: {fileID: 0}
  105. m_Controller: {fileID: 9100000, guid: 0a8512ec92d2c41a6a9cf8532562385c, type: 2}
  106. m_CullingMode: 0
  107. m_UpdateMode: 0
  108. m_ApplyRootMotion: 0
  109. m_LinearVelocityBlending: 0
  110. m_WarningMessage:
  111. m_HasTransformHierarchy: 1
  112. m_AllowConstantClipSamplingOptimization: 1
  113. m_KeepAnimatorControllerStateOnDisable: 0