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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BFX_DecaGizmo : MonoBehaviour
- {
- Transform t;
- private void OnDrawGizmos()
- {
- if (t == null) t = transform;
- Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.15f);
- Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);
- Gizmos.DrawCube(Vector3.zero, Vector3.one);
- Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.95f);
- Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
- Gizmos.matrix = Matrix4x4.identity;
- Gizmos.color = new Color(0.95f, 0.2f, 0.2f, 0.85f);
- Gizmos.DrawRay(t.position, t.up);
- }
- }
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