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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BFX_BloodSettings : MonoBehaviour
- {
- public float AnimationSpeed = 1;
- public float GroundHeight = 0;
- [Range(0, 1)]
- public float LightIntensityMultiplier = 1;
- public bool FreezeDecalDisappearance = false;
- public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
- public bool ClampDecalSideSurface = false;
- public enum _DecalRenderinMode
- {
- Floor_XZ,
- AverageRayBetwenForwardAndFloor
- }
- }
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