BFX_BloodSettings.cs 553 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class BFX_BloodSettings : MonoBehaviour
  5. {
  6. public float AnimationSpeed = 1;
  7. public float GroundHeight = 0;
  8. [Range(0, 1)]
  9. public float LightIntensityMultiplier = 1;
  10. public bool FreezeDecalDisappearance = false;
  11. public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
  12. public bool ClampDecalSideSurface = false;
  13. public enum _DecalRenderinMode
  14. {
  15. Floor_XZ,
  16. AverageRayBetwenForwardAndFloor
  17. }
  18. }