Blood3.prefab 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &4288107569838695371
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4288107569838695370}
  12. - component: {fileID: 4288107569838695223}
  13. - component: {fileID: 4288107569838695220}
  14. - component: {fileID: 4288107569838695221}
  15. m_Layer: 0
  16. m_Name: Blood
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4288107569838695370
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 4288107569838695371}
  29. m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 0.02, y: 0.02, z: 0.02}
  32. m_Children: []
  33. m_Father: {fileID: 4288107571095694939}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  36. --- !u!33 &4288107569838695223
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 4288107569838695371}
  43. m_Mesh: {fileID: 4300000, guid: 5ddb990b080178c4c98e4bbc1b519355, type: 3}
  44. --- !u!23 &4288107569838695220
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 4288107569838695371}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: a99be5dba59878244b08332fe5bcf143, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 0
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!114 &4288107569838695221
  82. MonoBehaviour:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. m_GameObject: {fileID: 4288107569838695371}
  88. m_Enabled: 1
  89. m_EditorHideFlags: 0
  90. m_Script: {fileID: 11500000, guid: 49633916cd5f89f4b9ce3e918ec8509e, type: 3}
  91. m_Name:
  92. m_EditorClassIdentifier:
  93. BloodSettings: {fileID: 4288107571095694936}
  94. AnimationSpeed:
  95. serializedVersion: 2
  96. m_Curve:
  97. - serializedVersion: 3
  98. time: 0
  99. value: 0
  100. inSlope: 0
  101. outSlope: 1
  102. tangentMode: 0
  103. weightedMode: 0
  104. inWeight: 0
  105. outWeight: 0
  106. - serializedVersion: 3
  107. time: 1
  108. value: 1
  109. inSlope: 1
  110. outSlope: 0
  111. tangentMode: 0
  112. weightedMode: 0
  113. inWeight: 0
  114. outWeight: 0
  115. m_PreInfinity: 2
  116. m_PostInfinity: 2
  117. m_RotationOrder: 4
  118. FramesCount: 73
  119. TimeLimit: 2.3
  120. OffsetFrames: 0
  121. --- !u!1 &4288107569897284129
  122. GameObject:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. serializedVersion: 6
  128. m_Component:
  129. - component: {fileID: 4288107569897284128}
  130. - component: {fileID: 4288107569897284140}
  131. - component: {fileID: 4288107569897284141}
  132. - component: {fileID: 4288107569897284130}
  133. - component: {fileID: 4288107569897284131}
  134. m_Layer: 0
  135. m_Name: Decal
  136. m_TagString: Untagged
  137. m_Icon: {fileID: 0}
  138. m_NavMeshLayer: 0
  139. m_StaticEditorFlags: 0
  140. m_IsActive: 1
  141. --- !u!4 &4288107569897284128
  142. Transform:
  143. m_ObjectHideFlags: 0
  144. m_CorrespondingSourceObject: {fileID: 0}
  145. m_PrefabInstance: {fileID: 0}
  146. m_PrefabAsset: {fileID: 0}
  147. m_GameObject: {fileID: 4288107569897284129}
  148. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  149. m_LocalPosition: {x: 2.799, y: -2, z: -0.06}
  150. m_LocalScale: {x: 5.695808, y: 1, z: 0.8367716}
  151. m_Children: []
  152. m_Father: {fileID: 4288107571095694939}
  153. m_RootOrder: 0
  154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  155. --- !u!33 &4288107569897284140
  156. MeshFilter:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 4288107569897284129}
  162. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  163. --- !u!23 &4288107569897284141
  164. MeshRenderer:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. m_GameObject: {fileID: 4288107569897284129}
  170. m_Enabled: 1
  171. m_CastShadows: 1
  172. m_ReceiveShadows: 1
  173. m_DynamicOccludee: 1
  174. m_MotionVectors: 1
  175. m_LightProbeUsage: 1
  176. m_ReflectionProbeUsage: 1
  177. m_RenderingLayerMask: 1
  178. m_RendererPriority: 0
  179. m_Materials:
  180. - {fileID: 2100000, guid: 778df369d7ceac7438448fbceaaee52b, type: 2}
  181. m_StaticBatchInfo:
  182. firstSubMesh: 0
  183. subMeshCount: 0
  184. m_StaticBatchRoot: {fileID: 0}
  185. m_ProbeAnchor: {fileID: 0}
  186. m_LightProbeVolumeOverride: {fileID: 0}
  187. m_ScaleInLightmap: 1
  188. m_PreserveUVs: 0
  189. m_IgnoreNormalsForChartDetection: 0
  190. m_ImportantGI: 0
  191. m_StitchLightmapSeams: 0
  192. m_SelectedEditorRenderState: 3
  193. m_MinimumChartSize: 4
  194. m_AutoUVMaxDistance: 0.5
  195. m_AutoUVMaxAngle: 89
  196. m_LightmapParameters: {fileID: 0}
  197. m_SortingLayerID: 0
  198. m_SortingLayer: 0
  199. m_SortingOrder: 0
  200. --- !u!114 &4288107569897284130
  201. MonoBehaviour:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 4288107569897284129}
  207. m_Enabled: 1
  208. m_EditorHideFlags: 0
  209. m_Script: {fileID: 11500000, guid: e19be2280f3477b4ab19c882db70e553, type: 3}
  210. m_Name:
  211. m_EditorClassIdentifier:
  212. BloodSettings: {fileID: 4288107571095694936}
  213. FloatCurve:
  214. serializedVersion: 2
  215. m_Curve:
  216. - serializedVersion: 3
  217. time: 0.007339449
  218. value: 1
  219. inSlope: -23.201012
  220. outSlope: -23.201012
  221. tangentMode: 0
  222. weightedMode: 0
  223. inWeight: 0
  224. outWeight: 0.09057855
  225. - serializedVersion: 3
  226. time: 0.036595613
  227. value: 0.33014825
  228. inSlope: -7.5485497
  229. outSlope: -7.5485497
  230. tangentMode: 0
  231. weightedMode: 0
  232. inWeight: 0.33333334
  233. outWeight: 0.43610367
  234. - serializedVersion: 3
  235. time: 0.0655258
  236. value: 0.13526389
  237. inSlope: -3.2411726
  238. outSlope: -3.2411726
  239. tangentMode: 0
  240. weightedMode: 0
  241. inWeight: 0.96119493
  242. outWeight: 0.85614336
  243. - serializedVersion: 3
  244. time: 0.12424809
  245. value: 0.01858462
  246. inSlope: -0.6289334
  247. outSlope: -0.6289334
  248. tangentMode: 0
  249. weightedMode: 0
  250. inWeight: 0.33333334
  251. outWeight: 0.33333334
  252. - serializedVersion: 3
  253. time: 0.26999998
  254. value: 0.0023309165
  255. inSlope: -0.0702956
  256. outSlope: -0.0702956
  257. tangentMode: 0
  258. weightedMode: 0
  259. inWeight: 0.33333334
  260. outWeight: 0.24118583
  261. - serializedVersion: 3
  262. time: 1
  263. value: 1
  264. inSlope: 1.9523934
  265. outSlope: 1.9523934
  266. tangentMode: 0
  267. weightedMode: 0
  268. inWeight: 0.07357659
  269. outWeight: 0
  270. m_PreInfinity: 2
  271. m_PostInfinity: 2
  272. m_RotationOrder: 4
  273. GraphTimeMultiplier: 15
  274. GraphIntensityMultiplier: 1
  275. TimeDelay: 0
  276. --- !u!114 &4288107569897284131
  277. MonoBehaviour:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. m_GameObject: {fileID: 4288107569897284129}
  283. m_Enabled: 1
  284. m_EditorHideFlags: 0
  285. m_Script: {fileID: 11500000, guid: ece88c1f58dc84b4da85e14370eb3148, type: 3}
  286. m_Name:
  287. m_EditorClassIdentifier:
  288. BloodSettings: {fileID: 4288107571095694936}
  289. parent: {fileID: 4288107571095694939}
  290. TimeHeightMax: 2.1
  291. TimeHeightMin: -0.1
  292. TimeScaleMax: {x: 1, y: 1, z: 1}
  293. TimeScaleMin: {x: 0.35, y: 1, z: 0.6}
  294. TimeOffsetMax: {x: 0, y: 0, z: 0}
  295. TimeOffsetMin: {x: -1.6, y: 0, z: 0}
  296. TimeByHeight:
  297. serializedVersion: 2
  298. m_Curve:
  299. - serializedVersion: 3
  300. time: 0.0013427734
  301. value: 0
  302. inSlope: 1.769423
  303. outSlope: 1.769423
  304. tangentMode: 0
  305. weightedMode: 0
  306. inWeight: 0
  307. outWeight: 0.06317204
  308. - serializedVersion: 3
  309. time: 1
  310. value: 1.6000009
  311. inSlope: 0.55219066
  312. outSlope: 0.55219066
  313. tangentMode: 0
  314. weightedMode: 0
  315. inWeight: 0.0632583
  316. outWeight: 0
  317. m_PreInfinity: 2
  318. m_PostInfinity: 2
  319. m_RotationOrder: 4
  320. --- !u!1 &4288107571095694937
  321. GameObject:
  322. m_ObjectHideFlags: 0
  323. m_CorrespondingSourceObject: {fileID: 0}
  324. m_PrefabInstance: {fileID: 0}
  325. m_PrefabAsset: {fileID: 0}
  326. serializedVersion: 6
  327. m_Component:
  328. - component: {fileID: 4288107571095694939}
  329. - component: {fileID: 4288107571095694936}
  330. m_Layer: 0
  331. m_Name: Blood3
  332. m_TagString: Untagged
  333. m_Icon: {fileID: 0}
  334. m_NavMeshLayer: 0
  335. m_StaticEditorFlags: 0
  336. m_IsActive: 1
  337. --- !u!4 &4288107571095694939
  338. Transform:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. m_GameObject: {fileID: 4288107571095694937}
  344. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  345. m_LocalPosition: {x: 0, y: 0, z: 0}
  346. m_LocalScale: {x: 1, y: 1, z: 1}
  347. m_Children:
  348. - {fileID: 4288107569897284128}
  349. - {fileID: 4288107569838695370}
  350. m_Father: {fileID: 0}
  351. m_RootOrder: 0
  352. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  353. --- !u!114 &4288107571095694936
  354. MonoBehaviour:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 4288107571095694937}
  360. m_Enabled: 1
  361. m_EditorHideFlags: 0
  362. m_Script: {fileID: 11500000, guid: 36b8a788ff17aab40b283e664f0304da, type: 3}
  363. m_Name:
  364. m_EditorClassIdentifier:
  365. AnimationSpeed: 1
  366. Height: 0
  367. LightIntensityMultiplier: 1
  368. FreezeDecalDisappearance: 0
  369. DecalRenderinMode: 0
  370. ClampDecalSideSurface: 0