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- using UnityEngine;
- using System;
- namespace HQFPSWeapons
- {
- /// <summary>
- /// Represents an asset that stores all of the first person arms
- /// </summary>
- [CreateAssetMenu(menuName = "HQ FPS Weapons Pack/First Person Arms")]
- public class FirstPersonArms : ScriptableObject
- {
- public static FirstPersonArms Default
- {
- get
- {
- if (m_Default == null)
- {
- var allDatabases = Resources.LoadAll<FirstPersonArms>("");
- if (allDatabases != null && allDatabases.Length > 0)
- m_Default = allDatabases[0];
- }
- return m_Default;
- }
- }
- [SerializeField]
- [Group]
- private FirstPersonArmsData[] m_FirstPersonArms = null;
- private static FirstPersonArms m_Default;
- public FirstPersonArmsData GetFirstPersonArms(int index)
- {
- return m_FirstPersonArms[Mathf.Clamp(index, 0, m_FirstPersonArms.Length)];
- }
- public int GetFirstPersonArmsCount()
- {
- return m_FirstPersonArms.Length;
- }
- }
- [Serializable]
- public class FirstPersonArmsData
- {
- public SkinnedMeshRenderer LeftArm;
- public SkinnedMeshRenderer RightArm;
- public GameObject AccesoryModel;
- }
- }
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