Fence 7_lods.asset 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!43 &-7469586854099462607
  4. Mesh:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_Name: fence 7 LOD1
  10. serializedVersion: 10
  11. m_SubMeshes:
  12. - serializedVersion: 2
  13. firstByte: 0
  14. indexCount: 0
  15. topology: 0
  16. baseVertex: 0
  17. firstVertex: 0
  18. vertexCount: 0
  19. localAABB:
  20. m_Center: {x: 0, y: 0, z: 0}
  21. m_Extent: {x: 0, y: 0, z: 0}
  22. m_Shapes:
  23. vertices: []
  24. shapes: []
  25. channels: []
  26. fullWeights: []
  27. m_BindPose: []
  28. m_BoneNameHashes:
  29. m_RootBoneNameHash: 0
  30. m_BonesAABB: []
  31. m_VariableBoneCountWeights:
  32. m_Data:
  33. m_MeshCompression: 0
  34. m_IsReadable: 1
  35. m_KeepVertices: 0
  36. m_KeepIndices: 0
  37. m_IndexFormat: 1
  38. m_IndexBuffer:
  39. m_VertexData:
  40. serializedVersion: 3
  41. m_VertexCount: 0
  42. m_Channels:
  43. - stream: 0
  44. offset: 0
  45. format: 0
  46. dimension: 0
  47. - stream: 0
  48. offset: 0
  49. format: 0
  50. dimension: 0
  51. - stream: 0
  52. offset: 0
  53. format: 0
  54. dimension: 0
  55. - stream: 0
  56. offset: 0
  57. format: 0
  58. dimension: 0
  59. - stream: 0
  60. offset: 0
  61. format: 0
  62. dimension: 0
  63. - stream: 0
  64. offset: 0
  65. format: 0
  66. dimension: 0
  67. - stream: 0
  68. offset: 0
  69. format: 0
  70. dimension: 0
  71. - stream: 0
  72. offset: 0
  73. format: 0
  74. dimension: 0
  75. - stream: 0
  76. offset: 0
  77. format: 0
  78. dimension: 0
  79. - stream: 0
  80. offset: 0
  81. format: 0
  82. dimension: 0
  83. - stream: 0
  84. offset: 0
  85. format: 0
  86. dimension: 0
  87. - stream: 0
  88. offset: 0
  89. format: 0
  90. dimension: 0
  91. - stream: 0
  92. offset: 0
  93. format: 0
  94. dimension: 0
  95. - stream: 0
  96. offset: 0
  97. format: 0
  98. dimension: 0
  99. m_DataSize: 0
  100. _typelessdata:
  101. m_CompressedMesh:
  102. m_Vertices:
  103. m_NumItems: 0
  104. m_Range: 0
  105. m_Start: 0
  106. m_Data:
  107. m_BitSize: 0
  108. m_UV:
  109. m_NumItems: 0
  110. m_Range: 0
  111. m_Start: 0
  112. m_Data:
  113. m_BitSize: 0
  114. m_Normals:
  115. m_NumItems: 0
  116. m_Range: 0
  117. m_Start: 0
  118. m_Data:
  119. m_BitSize: 0
  120. m_Tangents:
  121. m_NumItems: 0
  122. m_Range: 0
  123. m_Start: 0
  124. m_Data:
  125. m_BitSize: 0
  126. m_Weights:
  127. m_NumItems: 0
  128. m_Data:
  129. m_BitSize: 0
  130. m_NormalSigns:
  131. m_NumItems: 0
  132. m_Data:
  133. m_BitSize: 0
  134. m_TangentSigns:
  135. m_NumItems: 0
  136. m_Data:
  137. m_BitSize: 0
  138. m_FloatColors:
  139. m_NumItems: 0
  140. m_Range: 0
  141. m_Start: 0
  142. m_Data:
  143. m_BitSize: 0
  144. m_BoneIndices:
  145. m_NumItems: 0
  146. m_Data:
  147. m_BitSize: 0
  148. m_Triangles:
  149. m_NumItems: 0
  150. m_Data:
  151. m_BitSize: 0
  152. m_UVInfo: 0
  153. m_LocalAABB:
  154. m_Center: {x: 0, y: 0, z: -0.00000023841858}
  155. m_Extent: {x: 8.365972, y: 1.7525915, z: 3.7468727}
  156. m_MeshUsageFlags: 0
  157. m_BakedConvexCollisionMesh:
  158. m_BakedTriangleCollisionMesh:
  159. m_MeshMetrics[0]: 1
  160. m_MeshMetrics[1]: 1
  161. m_MeshOptimizationFlags: 1
  162. m_StreamData:
  163. serializedVersion: 2
  164. offset: 0
  165. size: 0
  166. path:
  167. --- !u!43 &-5575737855056000511
  168. Mesh:
  169. m_ObjectHideFlags: 0
  170. m_CorrespondingSourceObject: {fileID: 0}
  171. m_PrefabInstance: {fileID: 0}
  172. m_PrefabAsset: {fileID: 0}
  173. m_Name: fence 7 LOD2
  174. serializedVersion: 10
  175. m_SubMeshes:
  176. - serializedVersion: 2
  177. firstByte: 0
  178. indexCount: 0
  179. topology: 0
  180. baseVertex: 0
  181. firstVertex: 0
  182. vertexCount: 0
  183. localAABB:
  184. m_Center: {x: 0, y: 0, z: 0}
  185. m_Extent: {x: 0, y: 0, z: 0}
  186. m_Shapes:
  187. vertices: []
  188. shapes: []
  189. channels: []
  190. fullWeights: []
  191. m_BindPose: []
  192. m_BoneNameHashes:
  193. m_RootBoneNameHash: 0
  194. m_BonesAABB: []
  195. m_VariableBoneCountWeights:
  196. m_Data:
  197. m_MeshCompression: 0
  198. m_IsReadable: 1
  199. m_KeepVertices: 0
  200. m_KeepIndices: 0
  201. m_IndexFormat: 1
  202. m_IndexBuffer:
  203. m_VertexData:
  204. serializedVersion: 3
  205. m_VertexCount: 0
  206. m_Channels:
  207. - stream: 0
  208. offset: 0
  209. format: 0
  210. dimension: 0
  211. - stream: 0
  212. offset: 0
  213. format: 0
  214. dimension: 0
  215. - stream: 0
  216. offset: 0
  217. format: 0
  218. dimension: 0
  219. - stream: 0
  220. offset: 0
  221. format: 0
  222. dimension: 0
  223. - stream: 0
  224. offset: 0
  225. format: 0
  226. dimension: 0
  227. - stream: 0
  228. offset: 0
  229. format: 0
  230. dimension: 0
  231. - stream: 0
  232. offset: 0
  233. format: 0
  234. dimension: 0
  235. - stream: 0
  236. offset: 0
  237. format: 0
  238. dimension: 0
  239. - stream: 0
  240. offset: 0
  241. format: 0
  242. dimension: 0
  243. - stream: 0
  244. offset: 0
  245. format: 0
  246. dimension: 0
  247. - stream: 0
  248. offset: 0
  249. format: 0
  250. dimension: 0
  251. - stream: 0
  252. offset: 0
  253. format: 0
  254. dimension: 0
  255. - stream: 0
  256. offset: 0
  257. format: 0
  258. dimension: 0
  259. - stream: 0
  260. offset: 0
  261. format: 0
  262. dimension: 0
  263. m_DataSize: 0
  264. _typelessdata:
  265. m_CompressedMesh:
  266. m_Vertices:
  267. m_NumItems: 0
  268. m_Range: 0
  269. m_Start: 0
  270. m_Data:
  271. m_BitSize: 0
  272. m_UV:
  273. m_NumItems: 0
  274. m_Range: 0
  275. m_Start: 0
  276. m_Data:
  277. m_BitSize: 0
  278. m_Normals:
  279. m_NumItems: 0
  280. m_Range: 0
  281. m_Start: 0
  282. m_Data:
  283. m_BitSize: 0
  284. m_Tangents:
  285. m_NumItems: 0
  286. m_Range: 0
  287. m_Start: 0
  288. m_Data:
  289. m_BitSize: 0
  290. m_Weights:
  291. m_NumItems: 0
  292. m_Data:
  293. m_BitSize: 0
  294. m_NormalSigns:
  295. m_NumItems: 0
  296. m_Data:
  297. m_BitSize: 0
  298. m_TangentSigns:
  299. m_NumItems: 0
  300. m_Data:
  301. m_BitSize: 0
  302. m_FloatColors:
  303. m_NumItems: 0
  304. m_Range: 0
  305. m_Start: 0
  306. m_Data:
  307. m_BitSize: 0
  308. m_BoneIndices:
  309. m_NumItems: 0
  310. m_Data:
  311. m_BitSize: 0
  312. m_Triangles:
  313. m_NumItems: 0
  314. m_Data:
  315. m_BitSize: 0
  316. m_UVInfo: 0
  317. m_LocalAABB:
  318. m_Center: {x: 0, y: 0, z: -0.00000023841858}
  319. m_Extent: {x: 8.365972, y: 1.7525915, z: 3.7468727}
  320. m_MeshUsageFlags: 0
  321. m_BakedConvexCollisionMesh:
  322. m_BakedTriangleCollisionMesh:
  323. m_MeshMetrics[0]: 1
  324. m_MeshMetrics[1]: 1
  325. m_MeshOptimizationFlags: 1
  326. m_StreamData:
  327. serializedVersion: 2
  328. offset: 0
  329. size: 0
  330. path:
  331. --- !u!114 &11400000
  332. MonoBehaviour:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. m_GameObject: {fileID: 0}
  338. m_Enabled: 1
  339. m_EditorHideFlags: 0
  340. m_Script: {fileID: 11500000, guid: e927627221206e04dba83232f13d1949, type: 3}
  341. m_Name: Fence 7_lods
  342. m_EditorClassIdentifier:
  343. overrideDefaults: 0
  344. importSettings:
  345. generateOnImport: 1
  346. meshSimplifier: Unity.AutoLOD.QuadricMeshSimplifier, Unity.AutoLOD.Editor, Version=0.0.0.0,
  347. Culture=neutral, PublicKeyToken=null
  348. batcher:
  349. maxLODGenerated: 2
  350. initialLODMaxPolyCount: 500000
  351. lod0:
  352. - {fileID: 0}
  353. lod1:
  354. - {fileID: 0}
  355. lod2:
  356. - {fileID: 0}
  357. lod3: []
  358. lod4: []
  359. lod5: []
  360. lod6: []
  361. lod7: []