MobileInput.cs 3.3 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
  4. {
  5. public class MobileInput : VirtualInput
  6. {
  7. private void AddButton(string name)
  8. {
  9. // we have not registered this button yet so add it, happens in the constructor
  10. CrossPlatformInputManager.RegisterVirtualButton(new CrossPlatformInputManager.VirtualButton(name));
  11. }
  12. private void AddAxes(string name)
  13. {
  14. // we have not registered this button yet so add it, happens in the constructor
  15. CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis(name));
  16. }
  17. public override float GetAxis(string name, bool raw)
  18. {
  19. if (!m_VirtualAxes.ContainsKey(name))
  20. {
  21. AddAxes(name);
  22. }
  23. return m_VirtualAxes[name].GetValue;
  24. }
  25. public override void SetButtonDown(string name)
  26. {
  27. if (!m_VirtualButtons.ContainsKey(name))
  28. {
  29. AddButton(name);
  30. }
  31. m_VirtualButtons[name].Pressed();
  32. }
  33. public override void SetButtonUp(string name)
  34. {
  35. if (!m_VirtualButtons.ContainsKey(name))
  36. {
  37. AddButton(name);
  38. }
  39. m_VirtualButtons[name].Released();
  40. }
  41. public override void SetAxisPositive(string name)
  42. {
  43. if (!m_VirtualAxes.ContainsKey(name))
  44. {
  45. AddAxes(name);
  46. }
  47. m_VirtualAxes[name].Update(1f);
  48. }
  49. public override void SetAxisNegative(string name)
  50. {
  51. if (!m_VirtualAxes.ContainsKey(name))
  52. {
  53. AddAxes(name);
  54. }
  55. m_VirtualAxes[name].Update(-1f);
  56. }
  57. public override void SetAxisZero(string name)
  58. {
  59. if (!m_VirtualAxes.ContainsKey(name))
  60. {
  61. AddAxes(name);
  62. }
  63. m_VirtualAxes[name].Update(0f);
  64. }
  65. public override void SetAxis(string name, float value)
  66. {
  67. if (!m_VirtualAxes.ContainsKey(name))
  68. {
  69. AddAxes(name);
  70. }
  71. m_VirtualAxes[name].Update(value);
  72. }
  73. public override bool GetButtonDown(string name)
  74. {
  75. if (m_VirtualButtons.ContainsKey(name))
  76. {
  77. return m_VirtualButtons[name].GetButtonDown;
  78. }
  79. AddButton(name);
  80. return m_VirtualButtons[name].GetButtonDown;
  81. }
  82. public override bool GetButtonUp(string name)
  83. {
  84. if (m_VirtualButtons.ContainsKey(name))
  85. {
  86. return m_VirtualButtons[name].GetButtonUp;
  87. }
  88. AddButton(name);
  89. return m_VirtualButtons[name].GetButtonUp;
  90. }
  91. public override bool GetButton(string name)
  92. {
  93. if (m_VirtualButtons.ContainsKey(name))
  94. {
  95. return m_VirtualButtons[name].GetButton;
  96. }
  97. AddButton(name);
  98. return m_VirtualButtons[name].GetButton;
  99. }
  100. public override Vector3 MousePosition()
  101. {
  102. return virtualMousePosition;
  103. }
  104. }
  105. }