123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- namespace HQFPSWeapons
- {
- public class ET
- {
- //--------------AI ENUMS-------------------//
- public enum ActionRepeatType
- {
- Single, Repetitive
- }
- public enum PointOrder
- {
- Sequenced, Random
- }
- public enum AIMovementState
- {
- Idle, Walking, Running
- }
- //--------------BUILDING SYSTEM ENUMS-------------------//
- public enum BuildableType
- {
- Foundation, Wall, Floor
- }
- public enum MaterialType
- {
- Wood, Stone, Metal
- }
- /*
- public enum ModelVariationType
- {
- Lucian, Mischa
- }
- public enum SizeVariationType
- {
- OneByOne, TwoByTwo, TwoByThree //...Keeps going
- }*/ //Future Release
- //-------------INPUT RELATED----------------------------//
- public enum InputType
- {
- Standalone, Mobile
- }
- public enum InputMode
- {
- Buttons, Axes
- }
- public enum StandaloneAxisType
- {
- Unity, Custom
- }
- public enum MobileAxisType
- {
- Custom
- }
- public enum ButtonState
- {
- Down,
- Up,
- }
- //---------------------EVENT RELATED----------------------//
- public enum CharacterType
- {
- Player
- }
- //---------------------WEAPONS & COMBAT----------------------//
- /// <summary>
- ///
- /// </summary>
- public enum FireMode
- {
- /// <summary> </summary>
- SemiAuto,
- /// <summary> </summary>
- Burst,
- /// <summary> </summary>
- FullAuto
- }
- //---------------------Editor----------------------//
- public enum FileCreatorMode
- {
- ScriptableObject, ScriptFile, Both
- }
- //---------------------DAY & NIGHT CYCLE----------------------//
- public enum TimeOfDay
- {
- Day, Night
- }
- //---------------------INVENTORY RELATED----------------------//
- public enum InventoryState
- {
- Closed = 0,
- Normal = 1,
- Loot = 2,
- Furnace = 3,
- Anvil = 4,
- Campfire = 6
- }
- }
- }
|