DisableAtStart.cs 279 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class DisableAtStart : MonoBehaviour
  5. {
  6. [SerializeField]
  7. private GameObject[] m_Objects = null;
  8. private void Start()
  9. {
  10. foreach(var obj in m_Objects)
  11. obj.SetActive(false);
  12. }
  13. }