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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace HQFPSWeapons
- {
- [Serializable]
- [CreateAssetMenu(menuName = "HQ FPS Weapons Pack/Surface Info")]
- public class SurfaceInfo : ScriptableObject
- {
- #region Internal
- [Serializable]
- public class EffectPair
- {
- public SoundPlayer AudioEffect;
- public GameObject VisualEffect;
- }
- #endregion
- public Texture[] RegisteredTextures;
- [Space]
- [Group]
- public EffectPair SoftFootstepEffect;
- [Group]
- public EffectPair HardFootstepEffect;
- [Group]
- public EffectPair FallImpactEffect;
- [Space]
- [Group]
- public EffectPair BulletHitEffect;
- [Group]
- public EffectPair SlashEffect;
- [Group]
- public EffectPair StabEffect;
- private HashSet<Texture> m_CachedTextures = new HashSet<Texture>();
- public void CacheTextures()
- {
- m_CachedTextures = new HashSet<Texture>();
- foreach(Texture tex in RegisteredTextures)
- m_CachedTextures.Add(tex);
- }
- public bool HasTexture(Texture texture)
- {
- return m_CachedTextures.Contains(texture);
- }
- }
- }
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