Bullets.fbx.meta 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. fileFormatVersion: 2
  2. guid: 45128081dfa67d24084346279583580e
  3. ModelImporter:
  4. serializedVersion: 19301
  5. internalIDToNameTable: []
  6. externalObjects:
  7. - first:
  8. type: UnityEngine:Material
  9. assembly: UnityEngine.CoreModule
  10. name: Ammo
  11. second: {fileID: 2100000, guid: ab1ebdae24f2a3848aae36ab997b497c, type: 2}
  12. - first:
  13. type: UnityEngine:Material
  14. assembly: UnityEngine.CoreModule
  15. name: Crossbow
  16. second: {fileID: 2100000, guid: 4b438513d3535a04c8f20e2eac922913, type: 2}
  17. - first:
  18. type: UnityEngine:Material
  19. assembly: UnityEngine.CoreModule
  20. name: FlareGun
  21. second: {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  22. materials:
  23. materialImportMode: 1
  24. materialName: 0
  25. materialSearch: 1
  26. materialLocation: 1
  27. animations:
  28. legacyGenerateAnimations: 4
  29. bakeSimulation: 0
  30. resampleCurves: 1
  31. optimizeGameObjects: 0
  32. motionNodeName:
  33. rigImportErrors:
  34. rigImportWarnings:
  35. animationImportErrors:
  36. animationImportWarnings:
  37. animationRetargetingWarnings:
  38. animationDoRetargetingWarnings: 0
  39. importAnimatedCustomProperties: 0
  40. importConstraints: 0
  41. animationCompression: 1
  42. animationRotationError: 0.5
  43. animationPositionError: 0.5
  44. animationScaleError: 0.5
  45. animationWrapMode: 0
  46. extraExposedTransformPaths: []
  47. extraUserProperties: []
  48. clipAnimations: []
  49. isReadable: 0
  50. meshes:
  51. lODScreenPercentages: []
  52. globalScale: 1
  53. meshCompression: 0
  54. addColliders: 0
  55. useSRGBMaterialColor: 0
  56. sortHierarchyByName: 1
  57. importVisibility: 1
  58. importBlendShapes: 1
  59. importCameras: 1
  60. importLights: 1
  61. fileIdsGeneration: 2
  62. swapUVChannels: 0
  63. generateSecondaryUV: 0
  64. useFileUnits: 1
  65. keepQuads: 0
  66. weldVertices: 1
  67. preserveHierarchy: 0
  68. skinWeightsMode: 0
  69. maxBonesPerVertex: 4
  70. minBoneWeight: 0.001
  71. meshOptimizationFlags: -1
  72. indexFormat: 0
  73. secondaryUVAngleDistortion: 8
  74. secondaryUVAreaDistortion: 15.000001
  75. secondaryUVHardAngle: 88
  76. secondaryUVPackMargin: 4
  77. useFileScale: 1
  78. tangentSpace:
  79. normalSmoothAngle: 60
  80. normalImportMode: 0
  81. tangentImportMode: 3
  82. normalCalculationMode: 4
  83. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  84. blendShapeNormalImportMode: 1
  85. normalSmoothingSource: 0
  86. referencedClips: []
  87. importAnimation: 0
  88. humanDescription:
  89. serializedVersion: 3
  90. human: []
  91. skeleton: []
  92. armTwist: 0.5
  93. foreArmTwist: 0.5
  94. upperLegTwist: 0.5
  95. legTwist: 0.5
  96. armStretch: 0.05
  97. legStretch: 0.05
  98. feetSpacing: 0
  99. globalScale: 1
  100. rootMotionBoneName:
  101. hasTranslationDoF: 0
  102. hasExtraRoot: 1
  103. skeletonHasParents: 1
  104. lastHumanDescriptionAvatarSource: {instanceID: 0}
  105. autoGenerateAvatarMappingIfUnspecified: 1
  106. animationType: 0
  107. humanoidOversampling: 1
  108. avatarSetup: 0
  109. additionalBone: 0
  110. userData:
  111. assetBundleName:
  112. assetBundleVariant: