Sewmina Dilshan 68183e5317 initial il y a 3 ans
..
Candles.prefab 68183e5317 initial il y a 3 ans
Candles.prefab.meta 68183e5317 initial il y a 3 ans
Dissolve.prefab 68183e5317 initial il y a 3 ans
Dissolve.prefab.meta 68183e5317 initial il y a 3 ans
DustMotesEffect.prefab 68183e5317 initial il y a 3 ans
DustMotesEffect.prefab.meta 68183e5317 initial il y a 3 ans
ElectricalSparks.prefab 68183e5317 initial il y a 3 ans
ElectricalSparks.prefab.meta 68183e5317 initial il y a 3 ans
FireFlies.prefab 68183e5317 initial il y a 3 ans
FireFlies.prefab.meta 68183e5317 initial il y a 3 ans
ParticlesLight.prefab 68183e5317 initial il y a 3 ans
ParticlesLight.prefab.meta 68183e5317 initial il y a 3 ans
Readme_Dissolve_Respawn_.txt 68183e5317 initial il y a 3 ans
Readme_Dissolve_Respawn_.txt.meta 68183e5317 initial il y a 3 ans
Respawn.prefab 68183e5317 initial il y a 3 ans
Respawn.prefab.meta 68183e5317 initial il y a 3 ans
SandSwirlsEffect.prefab 68183e5317 initial il y a 3 ans
SandSwirlsEffect.prefab.meta 68183e5317 initial il y a 3 ans
SparksEffect.prefab 68183e5317 initial il y a 3 ans
SparksEffect.prefab.meta 68183e5317 initial il y a 3 ans

Readme_Dissolve_Respawn_.txt

Please note that when exporting the following two Effects;

- Dissolve
- Respawn

both automatically include several unnecessary dependencies when exporting as a package. Please ensure that only files within the "EffectExamples" folder are ticked. As long as the "Materials", "Prefabs", "Scripts", "Shaders" and "Textures" folders are ticked, the effect will work correctly once imported in a new project.