| 123456789101112131415161718192021 | using UnityEngine;namespace Mirror{    /// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>    [DisallowMultipleComponent]    [AddComponentMenu("Network/NetworkStartPosition")]    [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]    public class NetworkStartPosition : MonoBehaviour    {        public void Awake()        {            NetworkManager.RegisterStartPosition(transform);        }        public void OnDestroy()        {            NetworkManager.UnRegisterStartPosition(transform);        }    }}
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