| 123456789101112131415161718192021222324 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class BFX_RenderDepth : MonoBehaviour{    DepthTextureMode defaultMode;    void OnEnable()    {        var cam = GetComponent<Camera>();        defaultMode = cam.depthTextureMode;        if (cam.renderingPath == RenderingPath.Forward)        {            cam.depthTextureMode |= DepthTextureMode.Depth;        }    }    // Update is called once per frame    void OnDisable()    {        GetComponent<Camera>().depthTextureMode = defaultMode;    }}
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