| 1234567891011121314151617181920212223 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class BFX_DecaGizmo : MonoBehaviour{    Transform t;    private void OnDrawGizmos()    {        if (t == null) t = transform;        Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.15f);        Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);        Gizmos.DrawCube(Vector3.zero, Vector3.one);        Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.95f);        Gizmos.DrawWireCube(Vector3.zero, Vector3.one);        Gizmos.matrix = Matrix4x4.identity;        Gizmos.color = new Color(0.95f, 0.2f, 0.2f, 0.85f);        Gizmos.DrawRay(t.position, t.up);    }}
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