| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using System;using UnityEngine;namespace HQFPSWeapons.UserInterface{	public enum CrosshairType 	{		Static, Dynamic	}	[Serializable]	public class CrosshairData	{		[DatabaseItem]		public string ItemName;		public Color NormalColor = Color.white;		public Color OnEntityColor = Color.red;		public bool ShowWhenAiming;		[Space]		public CrosshairType Type;		[ShowIf("Type", (int)CrosshairType.Static)]		public StaticCrosshairSettings StaticCrosshair;		[ShowIf("Type", (int)CrosshairType.Dynamic)]		public DynamicCrosshairSettings DynamicCrosshair;	}	[Serializable]	public class StaticCrosshairSettings	{		public Sprite Sprite;		public Vector2 Size = new Vector2(64f, 64f);	}	[Serializable]	public class DynamicCrosshairSettings	{		[Range(0f, 3f)]		public float IdleScale = 1f;		[Range(0f, 3f)]		public float CrouchScale = 0.65f;		[Range(0f, 3f)]		public float WalkScale = 1.2f;		[Range(0f, 3f)]		public float RunScale = 1.5f;		[Range(0f, 3f)]		public float JumpScale = 1.8f;		[Space]		[Range(0f, 1f)]		public float AimMultiplier = 0.5f;		[Space]		[Range(0f, 10f)]		public float m_PunchSize = 2f;		[Range(0f, 20f)]		public float m_MoveSpeed = 3f;	}}
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