| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | using System;using System.Collections;using UnityEngine;namespace UnityStandardAssets.Utility{    [Serializable]    public class LerpControlledBob    {        public float BobDuration;        public float BobAmount;        private float m_Offset = 0f;        // provides the offset that can be used        public float Offset()        {            return m_Offset;        }        public IEnumerator DoBobCycle()        {            // make the camera move down slightly            float t = 0f;            while (t < BobDuration)            {                m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration);                t += Time.deltaTime;                yield return new WaitForFixedUpdate();            }            // make it move back to neutral            t = 0f;            while (t < BobDuration)            {                m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration);                t += Time.deltaTime;                yield return new WaitForFixedUpdate();            }            m_Offset = 0f;        }    }}
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