| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157 | using System;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering.PostProcessing;using UnityEngine.UI;public class console : MonoBehaviour{    public GameObject UIObj;    public InputField consoleInput;    public Text consoleOutput;    public PostProcessVolume pp;    public Camera playerCam;    //PostProcessingStuff    Bloom bloom;    AutoExposure exposure;    AmbientOcclusion occlusion;    void Start()    {        pp.profile.TryGetSettings(out bloom);        pp.profile.TryGetSettings(out exposure);        pp.profile.TryGetSettings(out occlusion);    }    // Update is called once per frame    void Update()    {        if (Input.GetKeyDown(KeyCode.BackQuote))        {            bool isActive = !UIObj.activeSelf;            UIObj.SetActive(isActive);            consoleInput.interactable = isActive;            if (isActive) consoleInput.Select();        }        if (Input.GetKeyDown(KeyCode.Return))        {            OnConsoleSubmit();        }    }    public void OnConsoleInput(string text)    {        //Debug.Log(text);    }    public void OnConsoleSubmit()    {        string input = consoleInput.text.ToLower();        char[] splitChars = { ' ' };        string[] inputs = input.Split(splitChars, System.StringSplitOptions.RemoveEmptyEntries );        try        {            switch (inputs[0])            {                case "set":                    switch (inputs[1])                    {                        case "fov":                            Camera.main.fieldOfView = int.Parse(inputs[2]);                            println($"<color=yellow>Done, cam fov : {Camera.main.fieldOfView}</color>");                            break;                        case "bloom":                            switch (inputs[2])                            {                                case "threshold":                                    bloom.threshold.value = float.Parse(inputs[3]);                                    println($"<color=yellow>Done, bloom threshold at {bloom.threshold.value}</color>");                                    break;                                default:                                    bloom.intensity.value = float.Parse(inputs[2]);                                    println($"<color=yellow>Done, bloom intensity at {bloom.intensity.value}</color>");                                    break;                            }                            break;                        case "exposure":                            switch (inputs[2])                            {                                case "max":                                    exposure.maxLuminance.value = float.Parse(inputs[3]);                                    println($"<color=yellow>Done, exposure max at {exposure.maxLuminance.value}</color>");                                    break;                                case "min":                                    exposure.minLuminance.value = float.Parse(inputs[3]);                                    println($"<color=yellow>Done, exposure min at {exposure.minLuminance.value}</color>");                                    break;                            }                            break;                        case "occlusion":                            switch (inputs[2])                            {                                case "thickness":                                    occlusion.thicknessModifier.value = float.Parse(inputs[3]);                                    println($"<color=yellow>Done, occlusion thickness at {occlusion.thicknessModifier.value}</color>");                                    break;                                default:                                    occlusion.intensity.value = float.Parse(inputs[2]);                                    println($"<color=yellow>Done, occlusion intensity at {occlusion.intensity.value}</color>");                                    break;                            }                            break;                        default:                            println("<color=red>Please specify a value to set, are you retarded?</color>");                            break;                    }                    break;                case "help":                    println("Here are the commands you can use");                    println("");                    println("set fov <int>");                    println("set bloom <float>");                    println("set bloom threshold <float>");                    println("set occlusion <float>");                    println("set occlusion threshold <float>");                    println("");                    break;                default:                    println("<color=red>Please enter a valid command</color>");                    break;            }          }        catch(Exception e)        {            println($"<color=red>Error : {e.Message}</color>");           // throw e;        }        consoleInput.text = "";    }    public void print(string input)    {        consoleOutput.text += input;    }    public void println(string input)    {        consoleOutput.text += input;        consoleOutput.text += Environment.NewLine;    }}
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