settings.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Rendering.PostProcessing;
  6. public class settings : MonoBehaviour
  7. {
  8. public AudioSource audSrc;
  9. public GameObject[] settingsSections;
  10. public Button[] settingsSectionsBtns;
  11. public AudioClip settingsSectionSelectedSFX;
  12. public AudioClip settingsChangedSFX;
  13. public AudioClip onHoverSfx;
  14. [Header("Graphics")]
  15. public Toggle vsync;
  16. public Toggle fullscreen;
  17. public Dropdown shadows;
  18. public Dropdown aa;
  19. public Dropdown pp;
  20. public Dropdown particles;
  21. public Dropdown textureQ;
  22. public Dropdown meshQ;
  23. public Dropdown lightningQ;
  24. public Dropdown resolution;
  25. CanvasGroup canvasGroup;
  26. public void show()
  27. {
  28. canvasGroup.blocksRaycasts = canvasGroup.interactable = true;
  29. }
  30. public void hide()
  31. {
  32. canvasGroup.blocksRaycasts = canvasGroup.interactable = false;
  33. }
  34. void Start()
  35. {//Resolutions
  36. resolution.options.Clear();
  37. Vector2[] resList = {
  38. new Vector2(7680,4320),
  39. new Vector2(3840, 2160),
  40. new Vector2(2048, 1080),
  41. new Vector2(2560, 1440),
  42. new Vector2(1920,1080),
  43. new Vector2(1366,768),
  44. new Vector2(1024, 720),
  45. new Vector2(620, 480),
  46. };
  47. canvasGroup = GetComponent<CanvasGroup>();
  48. SettingPage.instance = this;
  49. vsync.onValueChanged.AddListener((bool b) => {
  50. PlayerPrefs.SetInt("vsync", (b) ? 1 : 0);
  51. PlayerPrefs.Save();
  52. playSettingsChangedSFX();
  53. reloadGraphicSettings();
  54. });
  55. fullscreen.onValueChanged.AddListener((bool b) => {
  56. PlayerPrefs.SetInt("fullscreen", (b) ? 1 : 0);
  57. PlayerPrefs.Save();
  58. playSettingsChangedSFX();
  59. reloadGraphicSettings();
  60. });
  61. shadows.onValueChanged.AddListener((int option) =>
  62. {
  63. PlayerPrefs.SetInt("shadows", option);
  64. PlayerPrefs.Save();
  65. playSettingsChangedSFX();
  66. reloadGraphicSettings();
  67. });
  68. aa.onValueChanged.AddListener((int option) =>
  69. {
  70. PlayerPrefs.SetInt("aa", option);
  71. PlayerPrefs.Save();
  72. playSettingsChangedSFX();
  73. reloadGraphicSettings();
  74. });
  75. pp.onValueChanged.AddListener((int option) =>
  76. {
  77. PlayerPrefs.SetInt("pp", option);
  78. PlayerPrefs.Save();
  79. playSettingsChangedSFX();
  80. reloadGraphicSettings();
  81. });
  82. particles.onValueChanged.AddListener((int option) =>
  83. {
  84. PlayerPrefs.SetInt("particles", option);
  85. PlayerPrefs.Save();
  86. playSettingsChangedSFX();
  87. reloadGraphicSettings();
  88. });
  89. textureQ.onValueChanged.AddListener((int option) =>
  90. {
  91. PlayerPrefs.SetInt("textureQ", option);
  92. PlayerPrefs.Save();
  93. playSettingsChangedSFX();
  94. reloadGraphicSettings();
  95. });
  96. meshQ.onValueChanged.AddListener((int option) =>
  97. {
  98. PlayerPrefs.SetInt("meshQ", option);
  99. PlayerPrefs.Save();
  100. playSettingsChangedSFX();
  101. reloadGraphicSettings();
  102. });
  103. lightningQ.onValueChanged.AddListener((int option) =>
  104. {
  105. PlayerPrefs.SetInt("lightningQ", option);
  106. PlayerPrefs.Save();
  107. playSettingsChangedSFX();
  108. reloadGraphicSettings();
  109. });
  110. resolution.onValueChanged.AddListener((int option) =>
  111. {
  112. //resolution.options[resolution.value].text
  113. PlayerPrefs.SetString("resolution", option.ToString());
  114. PlayerPrefs.Save();
  115. playSettingsChangedSFX();
  116. reloadGraphicSettings();
  117. });
  118. Display display = Display.main;
  119. foreach (Vector2 res in resList)
  120. {
  121. if(res.x <= display.systemWidth && res.y <= display.systemHeight)
  122. {
  123. resolution.options.Add(new Dropdown.OptionData(res.x +"x"+res.y));
  124. }
  125. }
  126. // initLOD();
  127. reloadSettings();
  128. if (settingsSections.Length != settingsSectionsBtns.Length) { Debug.LogError("IMBALANCED SETTINGS CONFIG!"); }
  129. else
  130. {
  131. for (int i = 0; i < settingsSectionsBtns.Length; i++)
  132. {
  133. int x = i;
  134. settingsSectionsBtns[x].onClick.AddListener(() => { onSettingsSectionClick(x); });
  135. }
  136. }
  137. onSettingsSectionClick(0);
  138. }
  139. GameObject[] hqLights;
  140. public void reloadSettings()
  141. {
  142. reloadGraphicSettings();
  143. }
  144. void onSettingsSectionClick(int i)
  145. {
  146. Debug.Log("Selected " + i + " button");
  147. for (int x = 0; x < settingsSectionsBtns.Length; x++)
  148. {
  149. settingsSectionsBtns[x].interactable = (x != i);
  150. settingsSections[x].SetActive((x == i));
  151. }
  152. reloadGraphicSettings();
  153. audSrc.PlayOneShot(settingsSectionSelectedSFX);
  154. }
  155. void playSettingsChangedSFX()
  156. {
  157. audSrc.PlayOneShot(settingsChangedSFX);
  158. }
  159. public void OnHoverSFX()
  160. {
  161. audSrc.PlayOneShot(onHoverSfx);
  162. }
  163. // Update is called once per frame
  164. void Update()
  165. {
  166. if (Input.GetKeyDown(KeyCode.Escape))
  167. {
  168. hide();
  169. }
  170. if (canvasGroup.interactable && canvasGroup.alpha < 1)
  171. {
  172. canvasGroup.alpha += 0.05f;
  173. }
  174. if (!canvasGroup.interactable && canvasGroup.alpha > 0)
  175. {
  176. canvasGroup.alpha -= 0.05f;
  177. }
  178. }
  179. public void reloadGraphicSettings()
  180. {
  181. hqLights = GameObject.FindGameObjectsWithTag("HQLights");
  182. //Read all settings from prefs
  183. vsync.isOn = PlayerPrefs.GetInt("vsync") == 1;
  184. fullscreen.isOn = PlayerPrefs.GetInt("fullscreen") == 1;
  185. shadows.value = PlayerPrefs.GetInt("shadows");
  186. aa.value = PlayerPrefs.GetInt("aa");
  187. pp.value = PlayerPrefs.GetInt("pp");
  188. particles.value = PlayerPrefs.GetInt("particles");
  189. textureQ.value = PlayerPrefs.GetInt("textureQ");
  190. meshQ.value = PlayerPrefs.GetInt("meshQ");
  191. lightningQ.value = PlayerPrefs.GetInt("lightningQ");
  192. resolution.value = resolution.options.IndexOf(new Dropdown.OptionData(PlayerPrefs.GetString("resolution")));
  193. //APPLY EACH
  194. QualitySettings.vSyncCount = PlayerPrefs.GetInt("vsync");
  195. QualitySettings.softParticles = pp.value == 1;
  196. switch (shadows.value)
  197. {
  198. case 0:
  199. QualitySettings.shadows = ShadowQuality.All;
  200. QualitySettings.shadowResolution = ShadowResolution.VeryHigh;
  201. break;
  202. case 1:
  203. QualitySettings.shadows = ShadowQuality.All;
  204. QualitySettings.shadowResolution = ShadowResolution.High;
  205. break;
  206. case 2:
  207. QualitySettings.shadows = ShadowQuality.HardOnly;
  208. QualitySettings.shadowResolution = ShadowResolution.Medium;
  209. break;
  210. case 3:
  211. QualitySettings.shadows = ShadowQuality.HardOnly;
  212. QualitySettings.shadowResolution = ShadowResolution.Low;
  213. break;
  214. case 4:
  215. QualitySettings.shadows = ShadowQuality.Disable;
  216. break;
  217. }
  218. switch (aa.value)
  219. {
  220. case 0:
  221. QualitySettings.antiAliasing = 0;
  222. break;
  223. case 1:
  224. QualitySettings.antiAliasing = 2;
  225. break;
  226. case 2:
  227. QualitySettings.antiAliasing = 4;
  228. break;
  229. case 3:
  230. QualitySettings.antiAliasing = 8;
  231. break;
  232. }
  233. PostProcessVolume[] volumes = FindObjectsOfType<PostProcessVolume>();
  234. switch (pp.value)
  235. {
  236. case 0:
  237. foreach (PostProcessVolume vol in volumes)
  238. {
  239. vol.enabled = true;
  240. }
  241. break;
  242. case 3:
  243. foreach(PostProcessVolume vol in volumes)
  244. {
  245. vol.enabled = false;
  246. }
  247. break;
  248. }
  249. QualitySettings.masterTextureLimit = (textureQ.value > 2)? 6 : textureQ.value;
  250. // changeLodDef(meshQ.value);
  251. switch (lightningQ.value)
  252. {
  253. case 0:
  254. foreach(GameObject light in hqLights)
  255. {
  256. if (light.GetComponent<Light>()) { continue; }
  257. light.GetComponent<Light>().enabled = true;
  258. }
  259. break;
  260. case 1:
  261. foreach (GameObject light in hqLights)
  262. {
  263. if (light.GetComponent<Light>()) { continue; }
  264. light.GetComponent<Light>().enabled = false;
  265. }
  266. break;
  267. }
  268. Screen.fullScreen = fullscreen.isOn;
  269. string[] res = PlayerPrefs.GetString("resolution").Split('x');
  270. Screen.SetResolution(int.Parse(res[0]), int.Parse(res[1]), fullscreen.isOn);
  271. }
  272. public void initLOD()
  273. {
  274. LODGroup[] lods = FindObjectsOfType<LODGroup>();
  275. foreach(LODGroup lod in lods)
  276. {
  277. if (lod.lodCount != 3) { continue; }
  278. LODDataHolder data = lod.gameObject.AddComponent(typeof(LODDataHolder)) as LODDataHolder;
  279. // data.LODs = lod.GetLODs();
  280. List<Mesh> meshes = new List<Mesh>();
  281. Debug.Log($"Got {lod.lodCount} LODS");
  282. for (int i =0; i < lod.lodCount; i++)
  283. {
  284. if(lod.GetLODs()[i].renderers.Length == 0) { continue; }
  285. if (lod.GetLODs()[i].renderers[0].GetComponent<MeshFilter>() == null) { Debug.Log("GOT EM!"); }
  286. if(lod.GetLODs()[i].renderers[0].GetComponent<MeshCollider>()!= null) { meshes.Add(lod.GetLODs()[i].renderers[0].GetComponent<MeshCollider>().sharedMesh); continue; }
  287. meshes.Add(lod.GetLODs()[i].renderers[0].GetComponent<MeshFilter>().mesh);
  288. }
  289. data.LODs = meshes.ToArray();
  290. }
  291. }
  292. public void changeLodDef(int value)
  293. {
  294. LODDataHolder[] lodsData = FindObjectsOfType<LODDataHolder>();
  295. foreach(LODDataHolder lodData in lodsData)
  296. {
  297. LODGroup lodGroup = lodData.GetComponent<LODGroup>();
  298. switch (value)
  299. {
  300. case 0:
  301. lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[value];
  302. lodGroup.ForceLOD(-1);
  303. break;
  304. case 1:
  305. lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[1];
  306. lodGroup.ForceLOD(-1);
  307. break;
  308. case 2:
  309. lodGroup.ForceLOD(2);
  310. break;
  311. }
  312. try
  313. {
  314. lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[value];
  315. }
  316. catch { Debug.Log(lodGroup.name); }
  317. try
  318. {
  319. lodGroup.GetLODs()[1].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[(value == 2) ? 2 : 1];
  320. }
  321. catch { Debug.Log(lodGroup.name); }
  322. try
  323. {
  324. lodGroup.GetLODs()[2].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[2];
  325. }
  326. catch { Debug.Log(lodGroup.name); }
  327. }
  328. }
  329. }
  330. public static class SettingPage
  331. {
  332. public static settings instance;
  333. }