SpringForce.cs 292 B

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  1. using System;
  2. using UnityEngine;
  3. namespace HQFPSWeapons
  4. {
  5. [Serializable]
  6. public struct SpringForce
  7. {
  8. public SpringForce Default { get { return new SpringForce() { Force = Vector3.zero, Distribution = 1 }; } }
  9. public Vector3 Force;
  10. [Range(1, 20)]
  11. public int Distribution;
  12. }
  13. }