HUD_DisplayerBehaviour.cs 431 B

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  1. using UnityEngine;
  2. namespace HQFPSWeapons.UserInterface
  3. {
  4. public class HUD_DisplayerBehaviour : UserInterfaceBehaviour
  5. {
  6. // [SerializeField]
  7. // private HUD_DisplayerActivateFlag m_ActivateFlag = HUD_DisplayerActivateFlag.None;
  8. public override void OnAttachment()
  9. {
  10. }
  11. protected virtual void EnablePanel(bool enable)
  12. {
  13. }
  14. }
  15. }