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- using UnityEngine;
- namespace HQFPSWeapons.UserInterface
- {
- public class HUD_DisplayerBehaviour : UserInterfaceBehaviour
- {
- // [SerializeField]
- // private HUD_DisplayerActivateFlag m_ActivateFlag = HUD_DisplayerActivateFlag.None;
- public override void OnAttachment()
- {
-
- }
- protected virtual void EnablePanel(bool enable)
- {
-
- }
- }
- }
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