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- using UnityEngine;
- using UnityEditor;
- using HQFPSWeapons.UserInterface;
- namespace HQFPSWeapons
- {
- [CanEditMultipleObjects]
- [CustomEditor(typeof(ItemContainerInterface))]
- public class ItemContainerInterfaceEditor : UnityEditor.Editor
- {
- private SerializedProperty m_SlotTemplate;
- private SerializedProperty m_SlotsParent;
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- base.OnInspectorGUI();
- if(!Application.isPlaying)
- {
- EditorGUILayout.Space();
- if(!serializedObject.isEditingMultipleObjects && GUILayout.Button("Spawn Default Slots"))
- (serializedObject.targetObject as ItemContainerInterface).GenerateSlots();
- }
- if(!m_SlotTemplate.objectReferenceValue || !m_SlotsParent.objectReferenceValue)
- EditorGUILayout.HelpBox("Make sure a slot template and parent are assigned!", MessageType.Error);
- serializedObject.ApplyModifiedProperties();
- }
- private void OnEnable()
- {
- m_SlotTemplate = serializedObject.FindProperty("m_SlotTemplate");
- m_SlotsParent = serializedObject.FindProperty("m_SlotsParent");
- }
- }
- }
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