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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace CTI {
-
- public static class CTI_Utils {
-
- // Function to adjust the translucent lighting fade according to the given shadow distance – or any othe distance that is passed in
- // @params:
- // (float) TranslucentLightingRange : Range in which translucent lighting will be applied – most likely the shadow distance as set in Quality Settings
- // (float) FadeLengthFactor : Lenth relative to TranslucentLightingRange over which the fade will take place (0.0 - 1.0 range)
- public static void SetTranslucentLightingFade(float TranslucentLightingRange, float FadeLengthFactor) {
- TranslucentLightingRange *= 0.9f; // Add some padding as real time shadows fade out as well
- var FadeLength = TranslucentLightingRange * FadeLengthFactor;
- // Pleae note: We use sqr distances here!
- Shader.SetGlobalVector ("_CTI_TransFade",
- new Vector2(
- TranslucentLightingRange * TranslucentLightingRange,
- FadeLength * FadeLength * ( (TranslucentLightingRange / FadeLength) * 2.0f )
- )
- );
- }
- }
- }
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