| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424 | using System;using System.Collections.Generic;using System.IO;using System.Text;using UnityEngine;namespace Mirror{    /// <summary>Helper class that weaver populates with all reader types.</summary>    // Note that c# creates a different static variable for each type    // -> Weaver.ReaderWriterProcessor.InitializeReaderAndWriters() populates it    public static class Reader<T>    {        public static Func<NetworkReader, T> read;    }    /// <summary>Network Reader for most simple types like floats, ints, buffers, structs, etc. Use NetworkReaderPool.GetReader() to avoid allocations.</summary>    // Note: This class is intended to be extremely pedantic,    // and throw exceptions whenever stuff is going slightly wrong.    // The exceptions will be handled in NetworkServer/NetworkClient.    public class NetworkReader    {        // internal buffer        // byte[] pointer would work, but we use ArraySegment to also support        // the ArraySegment constructor        ArraySegment<byte> buffer;        /// <summary>Next position to read from the buffer</summary>        // 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position        // -> converting long to int is fine until 2GB of data (MAX_INT), so we don't have to worry about overflows here        public int Position;        /// <summary>Total number of bytes to read from buffer</summary>        public int Length => buffer.Count;        /// <summary>Remaining bytes that can be read, for convenience.</summary>        public int Remaining => Length - Position;        public NetworkReader(byte[] bytes)        {            buffer = new ArraySegment<byte>(bytes);        }        public NetworkReader(ArraySegment<byte> segment)        {            buffer = segment;        }        // sometimes it's useful to point a reader on another buffer instead of        // allocating a new reader (e.g. NetworkReaderPool)        public void SetBuffer(byte[] bytes)        {            buffer = new ArraySegment<byte>(bytes);            Position = 0;        }        public void SetBuffer(ArraySegment<byte> segment)        {            buffer = segment;            Position = 0;        }        public byte ReadByte()        {            if (Position + 1 > buffer.Count)            {                throw new EndOfStreamException("ReadByte out of range:" + ToString());            }            return buffer.Array[buffer.Offset + Position++];        }        /// <summary>Read 'count' bytes into the bytes array</summary>        // TODO why does this also return bytes[]???        public byte[] ReadBytes(byte[] bytes, int count)        {            // check if passed byte array is big enough            if (count > bytes.Length)            {                throw new EndOfStreamException("ReadBytes can't read " + count + " + bytes because the passed byte[] only has length " + bytes.Length);            }            ArraySegment<byte> data = ReadBytesSegment(count);            Array.Copy(data.Array, data.Offset, bytes, 0, count);            return bytes;        }        /// <summary>Read 'count' bytes allocation-free as ArraySegment that points to the internal array.</summary>        public ArraySegment<byte> ReadBytesSegment(int count)        {            // check if within buffer limits            if (Position + count > buffer.Count)            {                throw new EndOfStreamException("ReadBytesSegment can't read " + count + " bytes because it would read past the end of the stream. " + ToString());            }            // return the segment            ArraySegment<byte> result = new ArraySegment<byte>(buffer.Array, buffer.Offset + Position, count);            Position += count;            return result;        }        public override string ToString()        {            return $"NetworkReader pos={Position} len={Length} buffer={BitConverter.ToString(buffer.Array, buffer.Offset, buffer.Count)}";        }        /// <summary>Reads any data type that mirror supports. Uses weaver populated Reader(T).read</summary>        public T Read<T>()        {            Func<NetworkReader, T> readerDelegate = Reader<T>.read;            if (readerDelegate == null)            {                Debug.LogError($"No reader found for {typeof(T)}. Use a type supported by Mirror or define a custom reader");                return default;            }            return readerDelegate(this);        }    }    // Mirror's Weaver automatically detects all NetworkReader function types,    // but they do all need to be extensions.    public static class NetworkReaderExtensions    {        // cache encoding instead of creating it each time        // 1000 readers before:  1MB GC, 30ms        // 1000 readers after: 0.8MB GC, 18ms        static readonly UTF8Encoding encoding = new UTF8Encoding(false, true);        public static byte ReadByte(this NetworkReader reader) => reader.ReadByte();        public static sbyte ReadSByte(this NetworkReader reader) => (sbyte)reader.ReadByte();        public static char ReadChar(this NetworkReader reader) => (char)reader.ReadUShort();        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadBool instead.")]        public static bool ReadBoolean(this NetworkReader reader) => reader.ReadBool();        public static bool ReadBool(this NetworkReader reader) => reader.ReadByte() != 0;        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadShort instead.")]        public static short ReadInt16(this NetworkReader reader) => reader.ReadShort();        public static short ReadShort(this NetworkReader reader) => (short)reader.ReadUShort();        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadUShort instead.")]        public static ushort ReadUInt16(this NetworkReader reader) => reader.ReadUShort();        public static ushort ReadUShort(this NetworkReader reader)        {            ushort value = 0;            value |= reader.ReadByte();            value |= (ushort)(reader.ReadByte() << 8);            return value;        }        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadInt instead.")]        public static int ReadInt32(this NetworkReader reader) => reader.ReadInt();        public static int ReadInt(this NetworkReader reader) => (int)reader.ReadUInt();        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadUInt instead.")]        public static uint ReadUInt32(this NetworkReader reader) => reader.ReadUInt();        public static uint ReadUInt(this NetworkReader reader)        {            uint value = 0;            value |= reader.ReadByte();            value |= (uint)(reader.ReadByte() << 8);            value |= (uint)(reader.ReadByte() << 16);            value |= (uint)(reader.ReadByte() << 24);            return value;        }        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadLong instead.")]        public static long ReadInt64(this NetworkReader reader) => reader.ReadLong();        public static long ReadLong(this NetworkReader reader) => (long)reader.ReadULong();        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadULong instead.")]        public static ulong ReadUInt64(this NetworkReader reader) => reader.ReadULong();        public static ulong ReadULong(this NetworkReader reader)        {            ulong value = 0;            value |= reader.ReadByte();            value |= ((ulong)reader.ReadByte()) << 8;            value |= ((ulong)reader.ReadByte()) << 16;            value |= ((ulong)reader.ReadByte()) << 24;            value |= ((ulong)reader.ReadByte()) << 32;            value |= ((ulong)reader.ReadByte()) << 40;            value |= ((ulong)reader.ReadByte()) << 48;            value |= ((ulong)reader.ReadByte()) << 56;            return value;        }        // Deprecated 2021-05-18        [Obsolete("We've cleaned up the API. Use ReadFloat instead.")]        public static float ReadSingle(this NetworkReader reader) => reader.ReadFloat();        public static float ReadFloat(this NetworkReader reader)        {            UIntFloat converter = new UIntFloat();            converter.intValue = reader.ReadUInt();            return converter.floatValue;        }        public static double ReadDouble(this NetworkReader reader)        {            UIntDouble converter = new UIntDouble();            converter.longValue = reader.ReadULong();            return converter.doubleValue;        }        public static decimal ReadDecimal(this NetworkReader reader)        {            UIntDecimal converter = new UIntDecimal();            converter.longValue1 = reader.ReadULong();            converter.longValue2 = reader.ReadULong();            return converter.decimalValue;        }        /// <exception cref="T:System.ArgumentException">if an invalid utf8 string is sent</exception>        public static string ReadString(this NetworkReader reader)        {            // read number of bytes            ushort size = reader.ReadUShort();            // null support, see NetworkWriter            if (size == 0)                return null;            int realSize = size - 1;            // make sure it's within limits to avoid allocation attacks etc.            if (realSize >= NetworkWriter.MaxStringLength)            {                throw new EndOfStreamException("ReadString too long: " + realSize + ". Limit is: " + NetworkWriter.MaxStringLength);            }            ArraySegment<byte> data = reader.ReadBytesSegment(realSize);            // convert directly from buffer to string via encoding            return encoding.GetString(data.Array, data.Offset, data.Count);        }        /// <exception cref="T:OverflowException">if count is invalid</exception>        public static byte[] ReadBytesAndSize(this NetworkReader reader)        {            // count = 0 means the array was null            // otherwise count -1 is the length of the array            uint count = reader.ReadUInt();            // Use checked() to force it to throw OverflowException if data is invalid            return count == 0 ? null : reader.ReadBytes(checked((int)(count - 1u)));        }        /// <exception cref="T:OverflowException">if count is invalid</exception>        public static ArraySegment<byte> ReadBytesAndSizeSegment(this NetworkReader reader)        {            // count = 0 means the array was null            // otherwise count - 1 is the length of the array            uint count = reader.ReadUInt();            // Use checked() to force it to throw OverflowException if data is invalid            return count == 0 ? default : reader.ReadBytesSegment(checked((int)(count - 1u)));        }        public static Vector2 ReadVector2(this NetworkReader reader) => new Vector2(reader.ReadFloat(), reader.ReadFloat());        public static Vector3 ReadVector3(this NetworkReader reader) => new Vector3(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());        // TODO add nullable support to weaver instead        public static Vector3? ReadVector3Nullable(this NetworkReader reader) => reader.ReadBool() ? ReadVector3(reader) : default;        public static Vector4 ReadVector4(this NetworkReader reader) => new Vector4(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());        public static Vector2Int ReadVector2Int(this NetworkReader reader) => new Vector2Int(reader.ReadInt(), reader.ReadInt());        public static Vector3Int ReadVector3Int(this NetworkReader reader) => new Vector3Int(reader.ReadInt(), reader.ReadInt(), reader.ReadInt());        public static Color ReadColor(this NetworkReader reader) => new Color(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());        public static Color32 ReadColor32(this NetworkReader reader) => new Color32(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte());        public static Quaternion ReadQuaternion(this NetworkReader reader) => new Quaternion(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());        // TODO add nullable support to weaver instead        public static Quaternion? ReadQuaternionNullable(this NetworkReader reader) => reader.ReadBool() ? ReadQuaternion(reader) : default;        public static Rect ReadRect(this NetworkReader reader) => new Rect(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());        public static Plane ReadPlane(this NetworkReader reader) => new Plane(reader.ReadVector3(), reader.ReadFloat());        public static Ray ReadRay(this NetworkReader reader) => new Ray(reader.ReadVector3(), reader.ReadVector3());        public static Matrix4x4 ReadMatrix4x4(this NetworkReader reader)        {            return new Matrix4x4            {                m00 = reader.ReadFloat(),                m01 = reader.ReadFloat(),                m02 = reader.ReadFloat(),                m03 = reader.ReadFloat(),                m10 = reader.ReadFloat(),                m11 = reader.ReadFloat(),                m12 = reader.ReadFloat(),                m13 = reader.ReadFloat(),                m20 = reader.ReadFloat(),                m21 = reader.ReadFloat(),                m22 = reader.ReadFloat(),                m23 = reader.ReadFloat(),                m30 = reader.ReadFloat(),                m31 = reader.ReadFloat(),                m32 = reader.ReadFloat(),                m33 = reader.ReadFloat()            };        }        public static byte[] ReadBytes(this NetworkReader reader, int count)        {            byte[] bytes = new byte[count];            reader.ReadBytes(bytes, count);            return bytes;        }        public static Guid ReadGuid(this NetworkReader reader) => new Guid(reader.ReadBytes(16));        public static Transform ReadTransform(this NetworkReader reader)        {            // Don't use null propagation here as it could lead to MissingReferenceException            NetworkIdentity networkIdentity = reader.ReadNetworkIdentity();            return networkIdentity != null ? networkIdentity.transform : null;        }        public static GameObject ReadGameObject(this NetworkReader reader)        {            // Don't use null propagation here as it could lead to MissingReferenceException            NetworkIdentity networkIdentity = reader.ReadNetworkIdentity();            return networkIdentity != null ? networkIdentity.gameObject : null;        }        public static NetworkIdentity ReadNetworkIdentity(this NetworkReader reader)        {            uint netId = reader.ReadUInt();            if (netId == 0)                return null;            if (NetworkIdentity.spawned.TryGetValue(netId, out NetworkIdentity identity))            {                return identity;            }            // a netId not being in spawned is common.            // for example, "[SyncVar] NetworkIdentity target" netId would not            // be known on client if the monster walks out of proximity for a            // moment. no need to log any error or warning here.            return null;        }        public static NetworkBehaviour ReadNetworkBehaviour(this NetworkReader reader)        {            uint netId = reader.ReadUInt();            if (netId == 0)                return null;            // if netId is not 0, then index is also sent to read before returning            byte componentIndex = reader.ReadByte();            if (NetworkIdentity.spawned.TryGetValue(netId, out NetworkIdentity identity))            {                return identity.NetworkBehaviours[componentIndex];            }            // a netId not being in spawned is common.            // for example, "[SyncVar] NetworkBehaviour target" netId would not            // be known on client if the monster walks out of proximity for a            // moment. no need to log any error or warning here.            return null;        }        public static T ReadNetworkBehaviour<T>(this NetworkReader reader) where T : NetworkBehaviour        {            return reader.ReadNetworkBehaviour() as T;        }        public static NetworkBehaviour.NetworkBehaviourSyncVar ReadNetworkBehaviourSyncVar(this NetworkReader reader)        {            uint netId = reader.ReadUInt();            byte componentIndex = default;            // if netId is not 0, then index is also sent to read before returning            if (netId != 0)            {                componentIndex = reader.ReadByte();            }            return new NetworkBehaviour.NetworkBehaviourSyncVar(netId, componentIndex);        }        public static List<T> ReadList<T>(this NetworkReader reader)        {            int length = reader.ReadInt();            if (length < 0)                return null;            List<T> result = new List<T>(length);            for (int i = 0; i < length; i++)            {                result.Add(reader.Read<T>());            }            return result;        }        public static T[] ReadArray<T>(this NetworkReader reader)        {            int length = reader.ReadInt();            //  we write -1 for null            if (length < 0)                return null;            // todo throw an exception for other negative values (we never write them, likely to be attacker)            // this assumes that a reader for T reads at least 1 bytes            // we can't know the exact size of T because it could have a user created reader            // NOTE: don't add to length as it could overflow if value is int.max            if (length > reader.Length - reader.Position)            {                throw new EndOfStreamException($"Received array that is too large: {length}");            }            T[] result = new T[length];            for (int i = 0; i < length; i++)            {                result[i] = reader.Read<T>();            }            return result;        }        public static Uri ReadUri(this NetworkReader reader)        {            string uriString = reader.ReadString();            return (string.IsNullOrEmpty(uriString) ? null : new Uri(uriString));        }    }}
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