| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 | namespace HQFPSWeapons{    public class ET    {        //--------------AI ENUMS-------------------//        public enum ActionRepeatType        {            Single, Repetitive        }        public enum PointOrder        {            Sequenced, Random        }        public enum AIMovementState        {            Idle, Walking, Running        }        //--------------BUILDING SYSTEM ENUMS-------------------//        public enum BuildableType        {            Foundation, Wall, Floor        }        public enum MaterialType        {            Wood, Stone, Metal        }        /*        public enum ModelVariationType        {            Lucian, Mischa        }        public enum SizeVariationType        {            OneByOne, TwoByTwo, TwoByThree //...Keeps going        }*/ //Future Release        //-------------INPUT RELATED----------------------------//        public enum InputType        {            Standalone, Mobile        }        public enum InputMode        {            Buttons, Axes        }        public enum StandaloneAxisType        {            Unity, Custom        }        public enum MobileAxisType        {            Custom        }        public enum ButtonState        {            Down,            Up,        }        //---------------------EVENT RELATED----------------------//        public enum CharacterType        {            Player        }		//---------------------WEAPONS & COMBAT----------------------//		/// <summary>		/// 		/// </summary>		public enum FireMode		{			/// <summary> </summary>			SemiAuto,			/// <summary> </summary>			Burst,			/// <summary> </summary>			FullAuto		}        //---------------------Editor----------------------//        public enum FileCreatorMode        {            ScriptableObject, ScriptFile, Both        }        //---------------------DAY & NIGHT CYCLE----------------------//        public enum TimeOfDay        {            Day, Night        }        //---------------------INVENTORY RELATED----------------------//        public enum InventoryState        {            Closed = 0,            Normal = 1,            Loot = 2,            Furnace = 3,            Anvil = 4,            Campfire = 6        }    }}
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