| 1234567891011121314151617181920212223242526272829303132333435363738 | using UnityEngine;namespace HQFPSWeapons{	/// <summary>	/// Displays an object's pivot as a solid sphere.	/// </summary>	public class PivotDisplayer : MonoBehaviour	{		[SerializeField] 		private Color m_Color = Color.red;		[SerializeField] 		private float m_Radius = 0.06f;		[SerializeField]		private bool m_AlwaysDraw = true;        private void OnDrawGizmos()        {			if (m_AlwaysDraw)				DrawSphere();		}        private void OnDrawGizmosSelected()		{			if(!m_AlwaysDraw)				DrawSphere();		}		private void DrawSphere() 		{			Gizmos.color = m_Color;			Gizmos.DrawSphere(transform.position, m_Radius);		}	}}
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