| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348 | using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;namespace HQFPSWeapons{	public struct SurfaceEffectSpawnEvent	{		public GameObject EffectObj;		public int SurfaceId;		public SurfaceEffects EffectType;		public float AudioVolume;	}	public class TerrainInfo	{		public Vector3 Position { get; private set; }		public TerrainData Data { get; private set; }		private Terrain m_Terrain;		private TerrainLayer[] m_Layers;		public TerrainInfo(Terrain terrain)		{			Position = terrain.GetPosition();			m_Terrain = terrain;			Data = terrain.terrainData;			m_Layers = Data.terrainLayers;		}		public Texture GetSplatmapPrototypeId(int i)		{			if(m_Layers != null && m_Layers.Length > i)				return m_Layers[i].diffuseTexture;			return null;		}		public float[,,] GetAlphamaps(int x, int y, int width, int height)		{			return m_Terrain.terrainData.GetAlphamaps(x, y, width, height);		}	}	/// <summary>	/// Global surface effects system	/// </summary>	public class SurfaceManager : Singleton<SurfaceManager>	{		[SerializeField]		private bool m_SpatializeAudio = false;		[SerializeField]		private SurfaceInfo m_DefaultSurface;		[Space]		[SerializeField]		private string m_SurfacesPath = "Surfaces/";		private SurfaceInfo[] m_Surfaces;		private Dictionary<Collider, TerrainInfo> m_SceneTerrains;		public static void SpawnEffect(RaycastHit hitInfo, SurfaceEffects effectType, float audioVolume)		{			SpawnEffect(hitInfo, effectType, audioVolume, hitInfo.point, Quaternion.LookRotation(hitInfo.normal));		}		public static void SpawnEffect(RaycastHit hitInfo, SurfaceEffects effectType, float audioVolume, Vector3 position, Quaternion rotation)		{			SurfaceInfo surfInfo = Instance.Internal_GetSurfaceInfo(hitInfo);			if(surfInfo != null)			{				PoolableObject effect = PoolingManager.Instance.GetObject(surfInfo.GetInstanceID().ToString() + effectType.ToString());				if(effect != null)				{					effect.transform.position = position;					effect.transform.rotation = rotation;					effect.GetComponent<SurfaceEffect>().Play(audioVolume);				}			}		}		public static void SpawnEffect(int surfaceId, SurfaceEffects effectType, float audioVolume, Vector3 position, Quaternion rotation)		{			SurfaceInfo surfInfo = Instance.GetSurfaceWithId(surfaceId);			PoolableObject effect = PoolingManager.Instance.GetObject(surfInfo.GetInstanceID().ToString() + effectType.ToString());			if(effect != null)			{				effect.transform.position = position;				effect.transform.rotation = rotation;				effect.GetComponent<SurfaceEffect>().Play(audioVolume);			}		}        public static SurfaceInfo GetSurfaceInfo(RaycastHit hitInfo)		{			return Instance.Internal_GetSurfaceInfo(hitInfo);		}        public static SurfaceInfo GetSurfaceInfo(Collider collider, Vector3 point, int triIndex)        {            return Instance.Internal_GetSurfaceInfoWithCollider(collider, point, triIndex);        }        private SurfaceInfo Internal_GetSurfaceInfo(RaycastHit hitInfo)		{			if(m_Surfaces.Length == 0)				return null;			//Check if the collider has a surface identity component beforehand, if not get the texture from the renderer			if (hitInfo.collider.TryGetComponent(out SurfaceIdentity surfId))			{				foreach (var surfInfo in m_Surfaces)				{					if (surfInfo.name == surfId.Surface.name)						return surfInfo;				}						}			Texture texture;			TerrainInfo terrainInfo;			if(m_SceneTerrains.TryGetValue(hitInfo.collider, out terrainInfo))			{				float[] textureMix = GetTerrainTextureMix(hitInfo.point, terrainInfo.Data, terrainInfo.Position);				int textureIndex = GetTerrainTextureIndex(textureMix);				texture = terrainInfo.GetSplatmapPrototypeId(textureIndex);			}			else				texture = GetMeshTextureId(hitInfo.collider, hitInfo.triangleIndex);			if(texture != null)			{				for(int i = 0;i < m_Surfaces.Length;i++)				{					if(m_Surfaces[i].HasTexture(texture))						return m_Surfaces[i];				}			}			return m_DefaultSurface;		}        private SurfaceInfo Internal_GetSurfaceInfoWithCollider(Collider collider, Vector3 point, int triIndex)        {            if (m_Surfaces.Length == 0)                return null;            //Check if the collider has a surface identity component beforehand, if not get the texture from the renderer            if (collider.TryGetComponent(out SurfaceIdentity surfId))            {                foreach (var surfInfo in m_Surfaces)                {                    if (surfInfo.name == surfId.Surface.name)                        return surfInfo;                }            }            Texture texture;            TerrainInfo terrainInfo;            if (m_SceneTerrains.TryGetValue(collider, out terrainInfo))            {                float[] textureMix = GetTerrainTextureMix(point, terrainInfo.Data, terrainInfo.Position);                int textureIndex = GetTerrainTextureIndex(textureMix);                texture = terrainInfo.GetSplatmapPrototypeId(textureIndex);            }            else                texture = GetMeshTextureId(collider, triIndex);            if (texture != null)            {                for (int i = 0; i < m_Surfaces.Length; i++)                {                    if (m_Surfaces[i].HasTexture(texture))                        return m_Surfaces[i];                }            }            return m_DefaultSurface;        }        private SurfaceInfo GetSurfaceWithId(int surfaceId)		{			if(m_Surfaces.Length > surfaceId && surfaceId >= 0)				return m_Surfaces[surfaceId];			return null;		}		private void Awake()		{			m_Surfaces = Resources.LoadAll<SurfaceInfo>(m_SurfacesPath);			for(int i = 0;i < m_Surfaces.Length;i++)			{				string surfName = m_Surfaces[i].name;				m_Surfaces[i] = Instantiate(m_Surfaces[i]);				m_Surfaces[i].name = surfName;				m_Surfaces[i].CacheTextures();			}			SceneManager.sceneLoaded += CacheTerrains;			CacheTerrains(new Scene(), LoadSceneMode.Single);			CacheSurfaceEffects();		}		private void CacheSurfaceEffects()		{			foreach(var surfInfo in m_Surfaces)			{				string surfInstanceId = surfInfo.GetInstanceID().ToString();				CreatePoolForEffect(surfInfo.name + "_" + SurfaceEffects.SoftFootstep.ToString(), surfInfo.SoftFootstepEffect, 25, 50, true, surfInstanceId + SurfaceEffects.SoftFootstep.ToString());				CreatePoolForEffect(surfInfo.name + "_" + SurfaceEffects.HardFootstep.ToString(), surfInfo.HardFootstepEffect, 25, 50, true, surfInstanceId + SurfaceEffects.HardFootstep.ToString());				CreatePoolForEffect(surfInfo.name + "_" + SurfaceEffects.FallImpact.ToString(), surfInfo.FallImpactEffect, 25, 50, true, surfInstanceId + SurfaceEffects.FallImpact.ToString());				CreatePoolForEffect(surfInfo.name + "_" + SurfaceEffects.BulletHit.ToString(), surfInfo.BulletHitEffect, 50, 100, true, surfInstanceId + SurfaceEffects.BulletHit.ToString());				CreatePoolForEffect(surfInfo.name + "_" + SurfaceEffects.Slash.ToString(), surfInfo.SlashEffect, 25, 50, true, surfInstanceId + SurfaceEffects.Slash.ToString());				CreatePoolForEffect(surfInfo.name + "_" + SurfaceEffects.Stab.ToString(), surfInfo.StabEffect, 25, 50, true, surfInstanceId + SurfaceEffects.Stab.ToString());				if(m_DefaultSurface != null && m_DefaultSurface.name == surfInfo.name)					m_DefaultSurface = surfInfo;			}		}		private void CreatePoolForEffect(string name, SurfaceInfo.EffectPair effectPair, int poolSizeMin, int poolSizeMax, bool autoShrink, string poolId)		{			GameObject effectTemplate = new GameObject(name);			SurfaceEffect effectComponent = effectTemplate.AddComponent<SurfaceEffect>();			effectComponent.Init(effectPair.AudioEffect, effectPair.VisualEffect, m_SpatializeAudio);			PoolingManager.Instance.CreatePool(effectTemplate, poolSizeMin, poolSizeMin, autoShrink, poolId, 5f);			Destroy(effectTemplate);		}		private void CacheTerrains(Scene scene, LoadSceneMode loadSceneMode)		{			m_SceneTerrains = new Dictionary<Collider, TerrainInfo>();			Terrain[] sceneTerrains = FindObjectsOfType<Terrain>();			for(int i = 0;i < sceneTerrains.Length;i++)			{				TerrainCollider terrainCollider = sceneTerrains[i].GetComponent<TerrainCollider>();				if(terrainCollider == null)					continue;				m_SceneTerrains.Add(terrainCollider, new TerrainInfo(sceneTerrains[i]));			}		}		private Texture GetMeshTextureId(Collider collider, int triangleIndex)		{			Renderer renderer = collider.GetComponent<Renderer>();			MeshCollider meshCollider = collider as MeshCollider;			if(!renderer || !renderer.sharedMaterial || !renderer.sharedMaterial.mainTexture)				return null;			else if(!meshCollider || meshCollider.convex)				return renderer.material.mainTexture;			Mesh mesh = meshCollider.sharedMesh;			int materialIndex = -1;			int lookupIndex1 = mesh.triangles[triangleIndex * 3];			int lookupIndex2 = mesh.triangles[triangleIndex * 3 + 1];			int lookupIndex3 = mesh.triangles[triangleIndex * 3 + 2];			for(int i = 0;i < mesh.subMeshCount;i++)			{				int[] triangles = mesh.GetTriangles(i);				for(int j = 0;j < triangles.Length;j += 3)				{					if(triangles[j] == lookupIndex1 && triangles[j + 1] == lookupIndex2 && triangles[j + 2] == lookupIndex3)					{						materialIndex = i;						break;					}				}				if(materialIndex != -1)					break;			}			return renderer.materials[materialIndex].mainTexture;		}		private float[] GetTerrainTextureMix(Vector3 worldPos, TerrainData terrainData, Vector3 terrainPos)		{			// Returns an array containing the relative mix of textures			// on the terrain at this world position.			// The number of values in the array will equal the number			// of textures added to the terrain.			// Calculate which splat map cell the worldPos falls within (ignoring y)			int mapX = (int)(((worldPos.x - terrainPos.x) / terrainData.size.x) * terrainData.alphamapWidth);			int mapZ = (int)(((worldPos.z - terrainPos.z) / terrainData.size.z) * terrainData.alphamapHeight);			// Get the splat data for this cell as a 1x1xN 3D array (where N = number of textures)			float[,,] splatmapData = terrainData.GetAlphamaps(mapX, mapZ, 1, 1);			// Extract the 3D array data to a 1D array:			float[] cellMix = new float[splatmapData.GetUpperBound(2) + 1];			for(int n = 0;n < cellMix.Length;n++)				cellMix[n] = splatmapData[0, 0, n];			return cellMix;		}		private int GetTerrainTextureIndex(float[] textureMix)		{			// Returns the zero-based index of the most dominant texture			float maxMix = 0;			int maxIndex = 0;			// Loop through each mix value and find the maximum.			for(int n = 0;n < textureMix.Length;n++)			{				if(textureMix[n] > maxMix)				{					maxIndex = n;					maxMix = textureMix[n];				}			}			return maxIndex;		}	}}
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