| 1234567891011121314151617181920212223 | using UnityEngine;namespace HQFPSWeapons{	public class RaycastData	{		public Collider Collider { get; private set; }		/// <summary> </summary>		public InteractiveObject InteractiveObject { get; private set; }		/// <summary> </summary>		public bool IsInteractive { get; private set; }		public RaycastData(Collider collider, InteractiveObject interactiveObject)		{			Collider = collider;			InteractiveObject = interactiveObject;			IsInteractive = (InteractiveObject != null) && InteractiveObject.InteractionEnabled;		}	}}
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