| 123456789101112131415161718192021 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class RotateCamera : MonoBehaviour {    float MouseRotateSpeed = 80f;    // Use this for initialization    void Start () {    }    // Update is called once per frame    void Update () {        float y = Input.GetAxis("Mouse X") * MouseRotateSpeed * Time.deltaTime;        float x = Input.GetAxis("Mouse Y") * MouseRotateSpeed * Time.deltaTime;        transform.Rotate(-x, y, 0);        Vector3 Angles = Camera.main.transform.eulerAngles;        transform.eulerAngles = new Vector3(Angles.x, Angles.y, 0);    }}
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