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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Rendering.PostProcessing;
- public class settings : MonoBehaviour
- {
- public AudioSource audSrc;
- public GameObject[] settingsSections;
- public Button[] settingsSectionsBtns;
- public AudioClip settingsSectionSelectedSFX;
- public AudioClip settingsChangedSFX;
- public AudioClip onHoverSfx;
- [Header("Graphics")]
- public Toggle vsync;
- public Toggle fullscreen;
- public Dropdown shadows;
- public Dropdown aa;
- public Dropdown pp;
- public Dropdown particles;
- public Dropdown textureQ;
- public Dropdown meshQ;
- public Dropdown lightningQ;
- public customDropDown resolution;
- CanvasGroup canvasGroup;
- public void show()
- {
- canvasGroup.blocksRaycasts = canvasGroup.interactable = true;
- }
- public void hide()
- {
- canvasGroup.blocksRaycasts = canvasGroup.interactable = false;
- }
- #region setMethods
- public void OnVsync(bool b){
- PlayerPrefs.SetInt("vsync", (b) ? 1 : 0);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnFullscreen(bool b){
- PlayerPrefs.SetInt("fullscreen", (b) ? 1 : 0);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnShadows(int option){
- PlayerPrefs.SetInt("shadows", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnAntialiasing(int option){
- PlayerPrefs.SetInt("aa", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnPostprocessing(int option){
- PlayerPrefs.SetInt("pp", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnParticles(int option){
- PlayerPrefs.SetInt("particles", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnTexture(int option){
- PlayerPrefs.SetInt("textureQ", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnMeshq(int option){
- PlayerPrefs.SetInt("meshQ", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnLightningq(int option){
- PlayerPrefs.SetInt("lightningQ", option);
- PlayerPrefs.Save();
- playSettingsChangedSFX();
- reloadGraphicSettings();
- }
- public void OnResolution(){
- PlayerPrefs.SetString("resolution", resolution.GetOptions()[resolution.selectedIndex].ToString());
- PlayerPrefs.Save();
- reloadGraphicSettings();
- }
- #endregion
- public bool resolutionsInitDone;
- void Start()
- { //Resolutions
-
- // resolution.options.Clear();
- Vector2[] resList = {
- new Vector2(7680,4320),
- new Vector2(3840, 2160),
- new Vector2(2048, 1080),
- new Vector2(2560, 1440),
- new Vector2(1920,1080),
- new Vector2(1366,768),
- new Vector2(1024, 720),
- new Vector2(620, 480),
- };
- canvasGroup = GetComponent<CanvasGroup>();
- SettingPage.instance = this;
- #region deprecated
- /*
- vsync.onValueChanged.AddListener((bool b) => {
- });
- fullscreen.onValueChanged.AddListener((bool b) => {
- });
- shadows.onValueChanged.AddListener((int option) =>
- {
- });
- aa.onValueChanged.AddListener((int option) =>
- {
- });
- pp.onValueChanged.AddListener((int option) =>
- {
- });
- particles.onValueChanged.AddListener((int option) =>
- {
-
- });
- textureQ.onValueChanged.AddListener((int option) =>
- {
-
- });
- meshQ.onValueChanged.AddListener((int option) =>
- {
-
- });
- lightningQ.onValueChanged.AddListener((int option) =>
- {
- });
- resolution.onValueChanged.AddListener((int option) =>
- {
- //resolution.options[resolution.value].text
-
- });*/
- #endregion
-
- Display display = Display.main;
- List<string> resolutions = new List<string>();
- foreach (Vector2 res in resList)
- {
- if(res.x <= display.systemWidth && res.y <= display.systemHeight)
- {
- // resolution.options.Add(new Dropdown.OptionData(res.x +"x"+res.y));
- resolutions.Add(res.x +"x"+res.y);
- }
- }
- resolution.SetOptions(resolutions);
-
- // initLOD();
- reloadSettings();
- resolutionsInitDone = true;
- if (settingsSections.Length != settingsSectionsBtns.Length) { Debug.LogError("IMBALANCED SETTINGS CONFIG!"); }
- else
- {
- for (int i = 0; i < settingsSectionsBtns.Length; i++)
- {
- int x = i;
- settingsSectionsBtns[x].onClick.AddListener(() => { onSettingsSectionClick(x); });
- }
- }
- onSettingsSectionClick(0);
- }
- public GameObject[] hqLights;
- public void reloadSettings()
- {
- reloadGraphicSettings();
- }
- void onSettingsSectionClick(int i)
- {
- Debug.Log("Selected " + i + " button");
- for (int x = 0; x < settingsSectionsBtns.Length; x++)
- {
- settingsSectionsBtns[x].interactable = (x != i);
- settingsSections[x].SetActive((x == i));
- }
- reloadGraphicSettings();
- audSrc.PlayOneShot(settingsSectionSelectedSFX);
- }
- public void playSettingsChangedSFX()
- {
- audSrc.PlayOneShot(settingsChangedSFX);
- }
- public void OnHoverSFX()
- {
- audSrc.PlayOneShot(onHoverSfx);
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- hide();
- }
- if (canvasGroup.interactable && canvasGroup.alpha < 1)
- {
- canvasGroup.alpha += 0.05f;
- }
- if (!canvasGroup.interactable && canvasGroup.alpha > 0)
- {
- canvasGroup.alpha -= 0.05f;
- }
- }
- public void reloadGraphicSettings()
- {
- hqLights = GameObject.FindGameObjectsWithTag("HQLights");
- //Read all settings from prefs
- vsync.isOn = PlayerPrefs.GetInt("vsync") == 1;
- fullscreen.isOn = PlayerPrefs.GetInt("fullscreen") == 1;
- shadows.value = PlayerPrefs.GetInt("shadows");
- aa.value = PlayerPrefs.GetInt("aa");
- pp.value = PlayerPrefs.GetInt("pp");
- particles.value = PlayerPrefs.GetInt("particles");
- textureQ.value = PlayerPrefs.GetInt("textureQ");
- meshQ.value = PlayerPrefs.GetInt("meshQ");
- lightningQ.value = PlayerPrefs.GetInt("lightningQ");
- Debug.Log(PlayerPrefs.GetString("resolution"));
- // resolution.SetValue(resolution.GetOption(PlayerPrefs.GetString("resolution")));
- //APPLY EACH
- QualitySettings.vSyncCount = PlayerPrefs.GetInt("vsync");
- QualitySettings.softParticles = pp.value == 1;
- switch (shadows.value)
- {
- case 0:
- QualitySettings.shadows = ShadowQuality.All;
- QualitySettings.shadowResolution = ShadowResolution.VeryHigh;
- break;
- case 1:
- QualitySettings.shadows = ShadowQuality.All;
- QualitySettings.shadowResolution = ShadowResolution.High;
- break;
- case 2:
- QualitySettings.shadows = ShadowQuality.HardOnly;
- QualitySettings.shadowResolution = ShadowResolution.Medium;
- break;
- case 3:
- QualitySettings.shadows = ShadowQuality.HardOnly;
- QualitySettings.shadowResolution = ShadowResolution.Low;
- break;
- case 4:
- QualitySettings.shadows = ShadowQuality.Disable;
- break;
- }
- switch (aa.value)
- {
- case 0:
- QualitySettings.antiAliasing = 0;
- break;
- case 1:
- QualitySettings.antiAliasing = 2;
- break;
- case 2:
- QualitySettings.antiAliasing = 4;
- break;
- case 3:
- QualitySettings.antiAliasing = 8;
- break;
- }
- PostProcessVolume[] volumes = FindObjectsOfType<PostProcessVolume>();
- switch (pp.value)
- {
- case 0:
- foreach (PostProcessVolume vol in volumes)
- {
- vol.enabled = true;
- }
- break;
- case 3:
- foreach(PostProcessVolume vol in volumes)
- {
- vol.enabled = false;
- }
- break;
- }
- QualitySettings.masterTextureLimit = (textureQ.value > 2)? 6 : textureQ.value;
- // changeLodDef(meshQ.value);
-
- switch (lightningQ.value)
- {
- case 0:
-
- foreach(GameObject light in hqLights)
- {
- if (light.GetComponent<Light>()==null) { continue; }
- light.GetComponent<Light>().enabled = true;
- }
- break;
- case 1:
- foreach (GameObject light in hqLights)
- {
- if (light.GetComponent<Light>()==null) { continue; }
- light.GetComponent<Light>().enabled = false;
- }
- break;
- }
-
- Screen.fullScreen = fullscreen.isOn;
- // string[] res = PlayerPrefs.GetString("resolution").Split('x');
- // Screen.SetResolution(int.Parse(res[0]), int.Parse(res[1]), fullscreen.isOn);
- }
- public void initLOD()
- {
- LODGroup[] lods = FindObjectsOfType<LODGroup>();
- foreach(LODGroup lod in lods)
- {
- if (lod.lodCount != 3) { continue; }
- LODDataHolder data = lod.gameObject.AddComponent(typeof(LODDataHolder)) as LODDataHolder;
- // data.LODs = lod.GetLODs();
- List<Mesh> meshes = new List<Mesh>();
- Debug.Log($"Got {lod.lodCount} LODS");
-
- for (int i =0; i < lod.lodCount; i++)
- {
- if(lod.GetLODs()[i].renderers.Length == 0) { continue; }
- if (lod.GetLODs()[i].renderers[0].GetComponent<MeshFilter>() == null) { Debug.Log("GOT EM!"); }
- if(lod.GetLODs()[i].renderers[0].GetComponent<MeshCollider>()!= null) { meshes.Add(lod.GetLODs()[i].renderers[0].GetComponent<MeshCollider>().sharedMesh); continue; }
- meshes.Add(lod.GetLODs()[i].renderers[0].GetComponent<MeshFilter>().mesh);
- }
- data.LODs = meshes.ToArray();
- }
- }
- public void changeLodDef(int value)
- {
- LODDataHolder[] lodsData = FindObjectsOfType<LODDataHolder>();
- foreach(LODDataHolder lodData in lodsData)
- {
- LODGroup lodGroup = lodData.GetComponent<LODGroup>();
- switch (value)
- {
- case 0:
- lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[value];
- lodGroup.ForceLOD(-1);
- break;
- case 1:
- lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[1];
- lodGroup.ForceLOD(-1);
- break;
- case 2:
- lodGroup.ForceLOD(2);
- break;
- }
-
- try
- {
- lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[value];
- }
- catch { Debug.Log(lodGroup.name); }
- try
- {
- lodGroup.GetLODs()[1].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[(value == 2) ? 2 : 1];
- }
- catch { Debug.Log(lodGroup.name); }
- try
- {
- lodGroup.GetLODs()[2].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[2];
- }
- catch { Debug.Log(lodGroup.name); }
- }
- }
- }
- public static class SettingPage
- {
- public static settings instance;
- }
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