CharacterRotate.cs 672 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.EventSystems;
  5. public class CharacterRotate : MonoBehaviour
  6. {
  7. public EventTrigger trigger;
  8. public Vector3 speed;
  9. public Transform character;
  10. void Start()
  11. {
  12. EventTrigger.Entry entry = new EventTrigger.Entry();
  13. entry.eventID = EventTriggerType.Drag;
  14. entry.callback.AddListener(OnMouseDrag);
  15. trigger.triggers.Add(entry);
  16. }
  17. void OnMouseDrag(BaseEventData eventData){
  18. PointerEventData e = (PointerEventData) eventData as PointerEventData;
  19. character.Rotate(speed * e.delta.x);
  20. }
  21. }