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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class EnumSelect : MonoBehaviour
- {
- public EventTrigger prevBtn;
- public EventTrigger nextBtn;
- public Text label;
- public string[] choices;
- public int curIndex;
- public string value => choices[curIndex];
- public UnityEvent OnValueChanged;
- void Start()
- {
- update();
- EventTrigger.Entry entry = new EventTrigger.Entry();
- entry.eventID = EventTriggerType.PointerDown;
- entry.callback.AddListener(OnSelectNext);
- nextBtn.triggers.Add(entry);
- EventTrigger.Entry entry2 = new EventTrigger.Entry();
- entry2.eventID = EventTriggerType.PointerDown;
- entry2.callback.AddListener(OnSelectPrev);
- prevBtn.triggers.Add(entry2);
- }
- void OnSelectNext(BaseEventData e){
- curIndex = (curIndex < choices.Length-1) ? curIndex+1 : 0;
- update();
- }
- void OnSelectPrev(BaseEventData e){
- curIndex = (curIndex > 0) ? curIndex-1 : choices.Length;
- update();
- }
- void update(){
- label.text = choices[curIndex];
- }
- }
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