ArmsPosition.cs 435 B

1234567891011121314151617
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ArmsPosition : MonoBehaviour
  5. {
  6. public Transform leftHand;
  7. public Transform rightHand;
  8. public Vector3 leftHandOffset;
  9. public Vector3 leftHandRotation;
  10. void Update()
  11. {
  12. leftHandOffset = rightHand.InverseTransformPoint(leftHand.position);
  13. leftHandRotation= leftHand.eulerAngles;
  14. }
  15. }