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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ArmsPosition : MonoBehaviour
- {
- public Transform leftHand;
- public Transform rightHand;
- public Vector3 leftHandOffset;
- public Vector3 leftHandRotation;
- void Update()
- {
- leftHandOffset = rightHand.InverseTransformPoint(leftHand.position);
- leftHandRotation= leftHand.eulerAngles;
- }
- }
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