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- title: Animation Rigging Samples
- sections:
- - heading: Constraint Samples
- text:
- linkText: Documentation
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/index.html
- - heading: 2BoneIK scene
- text:
- linkText: twoBoneIK constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/TwoBoneIKConstraint.html
- - heading: Aim scene
- text:
- linkText: aim constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/MultiAimConstraint.html
- - heading: Blend scene
- text:
- linkText: blend constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/BlendConstraint.html
- - heading: ChainIK scene
- text:
- linkText: chainIK constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/ChainIKConstraint.html
- - heading: Damp scene
- text:
- linkText: damp constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/DampedTransform.html
- - heading: mParent scene
- text:
- linkText: mParent constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/MultiParentConstraint.html
- - heading: mPosition scene
- text:
- linkText: mPosition constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/MultiPositionConstraint.html
- - heading: mRef scene
- text:
- linkText: mReferential constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/MultiReferentialConstraint.html
- - heading: mRotation scene
- text:
- linkText: mRotation constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/MultiRotationConstraint.html
- - heading: Override scene
- text:
- linkText: override constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/OverrideTransform.html
- - heading: TwistChain scene
- text:
- linkText: twist chain constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/TwistChainConstraint.html
- - heading: TwistCorrection scene
- text: This scene contains a simplified example of the Twist Correction constraint.
- The twist correction constraint is used to distribute the roll of a rotation
- from one GameObject onto other GameObjects. This is most often used on bones
- of the arms & legs of a character to avoid the pinching effect of a deformed
- mesh when rotating the hands & feet for example. Although this sample scene
- does not use a deformed mesh, it demonstrates the twist distribution across
- multiple roll bones. In this scene, only the hand is animated. When the hand
- rotates, the twist bones roll to a defined percentage of the hand rotation
- (in this case 0.8 & 0.65).
- linkText: twist correction constraint
- url: https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0?preview=1&subfolder=/manual/constraints/TwistCorrection.html
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