1234567891011121314151617181920 |
- // Snapshot interface so we can reuse it for all kinds of systems.
- // for example, NetworkTransform, NetworkRigidbody, CharacterController etc.
- // NOTE: we use '<T>' and 'where T : Snapshot' to avoid boxing.
- // List<Snapshot> would cause allocations through boxing.
- namespace Mirror
- {
- public interface Snapshot
- {
- // snapshots have two timestamps:
- // -> the remote timestamp (when it was sent by the remote)
- // used to interpolate.
- // -> the local timestamp (when we received it)
- // used to know if the first two snapshots are old enough to start.
- //
- // IMPORTANT: the timestamp does _NOT_ need to be sent over the
- // network. simply get it from batching.
- double remoteTimestamp { get; set; }
- double localTimestamp { get; set; }
- }
- }
|