NetworkMatch.cs 286 B

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  1. // simple component that holds match information
  2. using System;
  3. namespace Mirror
  4. {
  5. public class NetworkMatch : NetworkBehaviour
  6. {
  7. ///<summary>Set this to the same value on all networked objects that belong to a given match</summary>
  8. public Guid matchId;
  9. }
  10. }