| 1234567891011121314151617181920212223 | 
							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class BFX_DecaGizmo : MonoBehaviour
 
- {
 
-     Transform t;
 
-     private void OnDrawGizmos()
 
-     {
 
-         if (t == null) t = transform;
 
-         Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.15f);
 
-         Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);
 
-         Gizmos.DrawCube(Vector3.zero, Vector3.one);
 
-         Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.95f);
 
-         Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
 
-         Gizmos.matrix = Matrix4x4.identity;
 
-         Gizmos.color = new Color(0.95f, 0.2f, 0.2f, 0.85f);
 
-         Gizmos.DrawRay(t.position, t.up);
 
-     }
 
- }
 
 
  |