Pickup_FlareGun.prefab 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &441325892174767752
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8680604980739499215}
  12. - component: {fileID: 9217570074278610443}
  13. - component: {fileID: 6078360139210448326}
  14. m_Layer: 10
  15. m_Name: Pickup_FlareGun_Barrel_LOD0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &8680604980739499215
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 441325892174767752}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.1359, y: 0.1197, z: 0.000000013211091}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 4744571656589818326}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &9217570074278610443
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 441325892174767752}
  42. m_Mesh: {fileID: 7471513266719395563, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}
  43. --- !u!23 &6078360139210448326
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 441325892174767752}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_ReceiveGI: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 1
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!1 &1665482365175075587
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 5614929606613185245}
  91. - component: {fileID: 4651665456735291075}
  92. - component: {fileID: 1030312637303355138}
  93. m_Layer: 10
  94. m_Name: Pickup_FlareGun_Trigger_LOD0
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 0
  99. m_IsActive: 1
  100. --- !u!4 &5614929606613185245
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 1665482365175075587}
  107. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  108. m_LocalPosition: {x: 0.07314856, y: 0.11194377, z: -0.000000005839534}
  109. m_LocalScale: {x: 1, y: 1, z: 1}
  110. m_Children: []
  111. m_Father: {fileID: 4744571656589818326}
  112. m_RootOrder: 4
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!33 &4651665456735291075
  115. MeshFilter:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1665482365175075587}
  121. m_Mesh: {fileID: 2349944407082256737, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}
  122. --- !u!23 &1030312637303355138
  123. MeshRenderer:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 1665482365175075587}
  129. m_Enabled: 1
  130. m_CastShadows: 1
  131. m_ReceiveShadows: 1
  132. m_DynamicOccludee: 1
  133. m_MotionVectors: 1
  134. m_LightProbeUsage: 1
  135. m_ReflectionProbeUsage: 1
  136. m_RayTracingMode: 2
  137. m_RenderingLayerMask: 1
  138. m_RendererPriority: 0
  139. m_Materials:
  140. - {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  141. m_StaticBatchInfo:
  142. firstSubMesh: 0
  143. subMeshCount: 0
  144. m_StaticBatchRoot: {fileID: 0}
  145. m_ProbeAnchor: {fileID: 0}
  146. m_LightProbeVolumeOverride: {fileID: 0}
  147. m_ScaleInLightmap: 1
  148. m_ReceiveGI: 1
  149. m_PreserveUVs: 0
  150. m_IgnoreNormalsForChartDetection: 0
  151. m_ImportantGI: 0
  152. m_StitchLightmapSeams: 1
  153. m_SelectedEditorRenderState: 3
  154. m_MinimumChartSize: 4
  155. m_AutoUVMaxDistance: 0.5
  156. m_AutoUVMaxAngle: 89
  157. m_LightmapParameters: {fileID: 0}
  158. m_SortingLayerID: 0
  159. m_SortingLayer: 0
  160. m_SortingOrder: 0
  161. --- !u!1 &2331076960480800141
  162. GameObject:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. serializedVersion: 6
  168. m_Component:
  169. - component: {fileID: 1933457410279938235}
  170. - component: {fileID: 3094924752207552507}
  171. - component: {fileID: 9218488991715145537}
  172. m_Layer: 10
  173. m_Name: Pickup_FlareGun_LOD1
  174. m_TagString: Untagged
  175. m_Icon: {fileID: 0}
  176. m_NavMeshLayer: 0
  177. m_StaticEditorFlags: 0
  178. m_IsActive: 1
  179. --- !u!4 &1933457410279938235
  180. Transform:
  181. m_ObjectHideFlags: 0
  182. m_CorrespondingSourceObject: {fileID: 0}
  183. m_PrefabInstance: {fileID: 0}
  184. m_PrefabAsset: {fileID: 0}
  185. m_GameObject: {fileID: 2331076960480800141}
  186. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  187. m_LocalPosition: {x: -0, y: 0, z: 0}
  188. m_LocalScale: {x: 1, y: 1, z: 1}
  189. m_Children: []
  190. m_Father: {fileID: 4744571656589818326}
  191. m_RootOrder: 2
  192. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  193. --- !u!33 &3094924752207552507
  194. MeshFilter:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 2331076960480800141}
  200. m_Mesh: {fileID: 4320284754890337423, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}
  201. --- !u!23 &9218488991715145537
  202. MeshRenderer:
  203. m_ObjectHideFlags: 0
  204. m_CorrespondingSourceObject: {fileID: 0}
  205. m_PrefabInstance: {fileID: 0}
  206. m_PrefabAsset: {fileID: 0}
  207. m_GameObject: {fileID: 2331076960480800141}
  208. m_Enabled: 1
  209. m_CastShadows: 1
  210. m_ReceiveShadows: 1
  211. m_DynamicOccludee: 1
  212. m_MotionVectors: 1
  213. m_LightProbeUsage: 1
  214. m_ReflectionProbeUsage: 1
  215. m_RayTracingMode: 2
  216. m_RenderingLayerMask: 1
  217. m_RendererPriority: 0
  218. m_Materials:
  219. - {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  220. m_StaticBatchInfo:
  221. firstSubMesh: 0
  222. subMeshCount: 0
  223. m_StaticBatchRoot: {fileID: 0}
  224. m_ProbeAnchor: {fileID: 0}
  225. m_LightProbeVolumeOverride: {fileID: 0}
  226. m_ScaleInLightmap: 1
  227. m_ReceiveGI: 1
  228. m_PreserveUVs: 0
  229. m_IgnoreNormalsForChartDetection: 0
  230. m_ImportantGI: 0
  231. m_StitchLightmapSeams: 1
  232. m_SelectedEditorRenderState: 3
  233. m_MinimumChartSize: 4
  234. m_AutoUVMaxDistance: 0.5
  235. m_AutoUVMaxAngle: 89
  236. m_LightmapParameters: {fileID: 0}
  237. m_SortingLayerID: 0
  238. m_SortingLayer: 0
  239. m_SortingOrder: 0
  240. --- !u!1 &3558803681102504111
  241. GameObject:
  242. m_ObjectHideFlags: 0
  243. m_CorrespondingSourceObject: {fileID: 0}
  244. m_PrefabInstance: {fileID: 0}
  245. m_PrefabAsset: {fileID: 0}
  246. serializedVersion: 6
  247. m_Component:
  248. - component: {fileID: 7537877637082701913}
  249. - component: {fileID: 586249261532241835}
  250. - component: {fileID: 2988337305327381303}
  251. m_Layer: 10
  252. m_Name: Pickup_FlareGun_Hammer_LOD0
  253. m_TagString: Untagged
  254. m_Icon: {fileID: 0}
  255. m_NavMeshLayer: 0
  256. m_StaticEditorFlags: 0
  257. m_IsActive: 1
  258. --- !u!4 &7537877637082701913
  259. Transform:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInstance: {fileID: 0}
  263. m_PrefabAsset: {fileID: 0}
  264. m_GameObject: {fileID: 3558803681102504111}
  265. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  266. m_LocalPosition: {x: 0.05022969, y: 0.11923123, z: -0.00000001057094}
  267. m_LocalScale: {x: 1, y: 1, z: 1}
  268. m_Children: []
  269. m_Father: {fileID: 4744571656589818326}
  270. m_RootOrder: 1
  271. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  272. --- !u!33 &586249261532241835
  273. MeshFilter:
  274. m_ObjectHideFlags: 0
  275. m_CorrespondingSourceObject: {fileID: 0}
  276. m_PrefabInstance: {fileID: 0}
  277. m_PrefabAsset: {fileID: 0}
  278. m_GameObject: {fileID: 3558803681102504111}
  279. m_Mesh: {fileID: -7766874381963389835, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}
  280. --- !u!23 &2988337305327381303
  281. MeshRenderer:
  282. m_ObjectHideFlags: 0
  283. m_CorrespondingSourceObject: {fileID: 0}
  284. m_PrefabInstance: {fileID: 0}
  285. m_PrefabAsset: {fileID: 0}
  286. m_GameObject: {fileID: 3558803681102504111}
  287. m_Enabled: 1
  288. m_CastShadows: 1
  289. m_ReceiveShadows: 1
  290. m_DynamicOccludee: 1
  291. m_MotionVectors: 1
  292. m_LightProbeUsage: 1
  293. m_ReflectionProbeUsage: 1
  294. m_RayTracingMode: 2
  295. m_RenderingLayerMask: 1
  296. m_RendererPriority: 0
  297. m_Materials:
  298. - {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  299. m_StaticBatchInfo:
  300. firstSubMesh: 0
  301. subMeshCount: 0
  302. m_StaticBatchRoot: {fileID: 0}
  303. m_ProbeAnchor: {fileID: 0}
  304. m_LightProbeVolumeOverride: {fileID: 0}
  305. m_ScaleInLightmap: 1
  306. m_ReceiveGI: 1
  307. m_PreserveUVs: 0
  308. m_IgnoreNormalsForChartDetection: 0
  309. m_ImportantGI: 0
  310. m_StitchLightmapSeams: 1
  311. m_SelectedEditorRenderState: 3
  312. m_MinimumChartSize: 4
  313. m_AutoUVMaxDistance: 0.5
  314. m_AutoUVMaxAngle: 89
  315. m_LightmapParameters: {fileID: 0}
  316. m_SortingLayerID: 0
  317. m_SortingLayer: 0
  318. m_SortingOrder: 0
  319. --- !u!1 &6278923406526978028
  320. GameObject:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. serializedVersion: 6
  326. m_Component:
  327. - component: {fileID: 1940061468066799294}
  328. - component: {fileID: 1593453136244068469}
  329. - component: {fileID: 809258610545331875}
  330. m_Layer: 10
  331. m_Name: Pickup_FlareGun_LOD2
  332. m_TagString: Untagged
  333. m_Icon: {fileID: 0}
  334. m_NavMeshLayer: 0
  335. m_StaticEditorFlags: 0
  336. m_IsActive: 1
  337. --- !u!4 &1940061468066799294
  338. Transform:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. m_GameObject: {fileID: 6278923406526978028}
  344. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  345. m_LocalPosition: {x: -0, y: 0, z: 0}
  346. m_LocalScale: {x: 1, y: 1, z: 1}
  347. m_Children: []
  348. m_Father: {fileID: 4744571656589818326}
  349. m_RootOrder: 3
  350. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  351. --- !u!33 &1593453136244068469
  352. MeshFilter:
  353. m_ObjectHideFlags: 0
  354. m_CorrespondingSourceObject: {fileID: 0}
  355. m_PrefabInstance: {fileID: 0}
  356. m_PrefabAsset: {fileID: 0}
  357. m_GameObject: {fileID: 6278923406526978028}
  358. m_Mesh: {fileID: 3419804646062565621, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}
  359. --- !u!23 &809258610545331875
  360. MeshRenderer:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. m_GameObject: {fileID: 6278923406526978028}
  366. m_Enabled: 1
  367. m_CastShadows: 1
  368. m_ReceiveShadows: 1
  369. m_DynamicOccludee: 1
  370. m_MotionVectors: 1
  371. m_LightProbeUsage: 1
  372. m_ReflectionProbeUsage: 1
  373. m_RayTracingMode: 2
  374. m_RenderingLayerMask: 1
  375. m_RendererPriority: 0
  376. m_Materials:
  377. - {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  378. m_StaticBatchInfo:
  379. firstSubMesh: 0
  380. subMeshCount: 0
  381. m_StaticBatchRoot: {fileID: 0}
  382. m_ProbeAnchor: {fileID: 0}
  383. m_LightProbeVolumeOverride: {fileID: 0}
  384. m_ScaleInLightmap: 1
  385. m_ReceiveGI: 1
  386. m_PreserveUVs: 0
  387. m_IgnoreNormalsForChartDetection: 0
  388. m_ImportantGI: 0
  389. m_StitchLightmapSeams: 1
  390. m_SelectedEditorRenderState: 3
  391. m_MinimumChartSize: 4
  392. m_AutoUVMaxDistance: 0.5
  393. m_AutoUVMaxAngle: 89
  394. m_LightmapParameters: {fileID: 0}
  395. m_SortingLayerID: 0
  396. m_SortingLayer: 0
  397. m_SortingOrder: 0
  398. --- !u!1 &8611800649635122117
  399. GameObject:
  400. m_ObjectHideFlags: 0
  401. m_CorrespondingSourceObject: {fileID: 0}
  402. m_PrefabInstance: {fileID: 0}
  403. m_PrefabAsset: {fileID: 0}
  404. serializedVersion: 6
  405. m_Component:
  406. - component: {fileID: 4744571656589818326}
  407. - component: {fileID: 4360360164816258016}
  408. - component: {fileID: 8052318610286771993}
  409. - component: {fileID: 713853871929463960}
  410. - component: {fileID: 2656163807855407544}
  411. - component: {fileID: 2855845015557495014}
  412. - component: {fileID: 3100867698765351694}
  413. m_Layer: 10
  414. m_Name: Pickup_FlareGun
  415. m_TagString: Untagged
  416. m_Icon: {fileID: 0}
  417. m_NavMeshLayer: 0
  418. m_StaticEditorFlags: 0
  419. m_IsActive: 1
  420. --- !u!4 &4744571656589818326
  421. Transform:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. m_GameObject: {fileID: 8611800649635122117}
  427. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  428. m_LocalPosition: {x: 0, y: 0, z: 0}
  429. m_LocalScale: {x: 1, y: 1, z: 1}
  430. m_Children:
  431. - {fileID: 8680604980739499215}
  432. - {fileID: 7537877637082701913}
  433. - {fileID: 1933457410279938235}
  434. - {fileID: 1940061468066799294}
  435. - {fileID: 5614929606613185245}
  436. m_Father: {fileID: 0}
  437. m_RootOrder: 0
  438. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  439. --- !u!33 &4360360164816258016
  440. MeshFilter:
  441. m_ObjectHideFlags: 0
  442. m_CorrespondingSourceObject: {fileID: 0}
  443. m_PrefabInstance: {fileID: 0}
  444. m_PrefabAsset: {fileID: 0}
  445. m_GameObject: {fileID: 8611800649635122117}
  446. m_Mesh: {fileID: 4552029234876706269, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}
  447. --- !u!23 &8052318610286771993
  448. MeshRenderer:
  449. m_ObjectHideFlags: 0
  450. m_CorrespondingSourceObject: {fileID: 0}
  451. m_PrefabInstance: {fileID: 0}
  452. m_PrefabAsset: {fileID: 0}
  453. m_GameObject: {fileID: 8611800649635122117}
  454. m_Enabled: 1
  455. m_CastShadows: 1
  456. m_ReceiveShadows: 1
  457. m_DynamicOccludee: 1
  458. m_MotionVectors: 1
  459. m_LightProbeUsage: 1
  460. m_ReflectionProbeUsage: 1
  461. m_RayTracingMode: 2
  462. m_RenderingLayerMask: 1
  463. m_RendererPriority: 0
  464. m_Materials:
  465. - {fileID: 2100000, guid: ccc4d07275e4bd647821cfdc83648b56, type: 2}
  466. m_StaticBatchInfo:
  467. firstSubMesh: 0
  468. subMeshCount: 0
  469. m_StaticBatchRoot: {fileID: 0}
  470. m_ProbeAnchor: {fileID: 0}
  471. m_LightProbeVolumeOverride: {fileID: 0}
  472. m_ScaleInLightmap: 1
  473. m_ReceiveGI: 1
  474. m_PreserveUVs: 0
  475. m_IgnoreNormalsForChartDetection: 0
  476. m_ImportantGI: 0
  477. m_StitchLightmapSeams: 1
  478. m_SelectedEditorRenderState: 3
  479. m_MinimumChartSize: 4
  480. m_AutoUVMaxDistance: 0.5
  481. m_AutoUVMaxAngle: 89
  482. m_LightmapParameters: {fileID: 0}
  483. m_SortingLayerID: 0
  484. m_SortingLayer: 0
  485. m_SortingOrder: 0
  486. --- !u!205 &713853871929463960
  487. LODGroup:
  488. m_ObjectHideFlags: 0
  489. m_CorrespondingSourceObject: {fileID: 0}
  490. m_PrefabInstance: {fileID: 0}
  491. m_PrefabAsset: {fileID: 0}
  492. m_GameObject: {fileID: 8611800649635122117}
  493. serializedVersion: 2
  494. m_LocalReferencePoint: {x: 0.07098756, y: 0.10940946, z: 0.000000007450581}
  495. m_Size: 0.2849589
  496. m_FadeMode: 0
  497. m_AnimateCrossFading: 0
  498. m_LastLODIsBillboard: 0
  499. m_LODs:
  500. - screenRelativeHeight: 0.3506394
  501. fadeTransitionWidth: 0
  502. renderers:
  503. - renderer: {fileID: 1030312637303355138}
  504. - renderer: {fileID: 2988337305327381303}
  505. - renderer: {fileID: 6078360139210448326}
  506. - renderer: {fileID: 8052318610286771993}
  507. - screenRelativeHeight: 0.125
  508. fadeTransitionWidth: 0
  509. renderers:
  510. - renderer: {fileID: 9218488991715145537}
  511. - screenRelativeHeight: 0.01
  512. fadeTransitionWidth: 0
  513. renderers:
  514. - renderer: {fileID: 809258610545331875}
  515. m_Enabled: 1
  516. --- !u!54 &2656163807855407544
  517. Rigidbody:
  518. m_ObjectHideFlags: 0
  519. m_CorrespondingSourceObject: {fileID: 0}
  520. m_PrefabInstance: {fileID: 0}
  521. m_PrefabAsset: {fileID: 0}
  522. m_GameObject: {fileID: 8611800649635122117}
  523. serializedVersion: 2
  524. m_Mass: 1
  525. m_Drag: 0
  526. m_AngularDrag: 0.05
  527. m_UseGravity: 1
  528. m_IsKinematic: 0
  529. m_Interpolate: 1
  530. m_Constraints: 0
  531. m_CollisionDetection: 3
  532. --- !u!114 &2855845015557495014
  533. MonoBehaviour:
  534. m_ObjectHideFlags: 0
  535. m_CorrespondingSourceObject: {fileID: 0}
  536. m_PrefabInstance: {fileID: 0}
  537. m_PrefabAsset: {fileID: 0}
  538. m_GameObject: {fileID: 8611800649635122117}
  539. m_Enabled: 1
  540. m_EditorHideFlags: 0
  541. m_Script: {fileID: 11500000, guid: c02db1f0a158b5741bf3e4edb68274d7, type: 3}
  542. m_Name:
  543. m_EditorClassIdentifier:
  544. m_InteractionEnabled: 1
  545. m_InteractionText: TAKE <color=#F99921FF>Flare Gun</color>
  546. m_RaycastStartAudio:
  547. m_Clips:
  548. m_List: []
  549. m_VolumeRange: {x: 0.5, y: 0.75}
  550. m_PitchRange: {x: 0.9, y: 1.1}
  551. m_VolumeMultiplier: 1
  552. m_RaycastEndAudio:
  553. m_Clips:
  554. m_List: []
  555. m_VolumeRange: {x: 0.5, y: 0.75}
  556. m_PitchRange: {x: 0.9, y: 1.1}
  557. m_VolumeMultiplier: 1
  558. m_InteractionStartAudio:
  559. m_Clips:
  560. m_List:
  561. - {fileID: 8300000, guid: 5935f21e564c6984485383b5ff10402f, type: 3}
  562. m_VolumeRange: {x: 0.4, y: 0.6}
  563. m_PitchRange: {x: 0.9, y: 1.1}
  564. m_VolumeMultiplier: 1
  565. m_InteractionEndAudio:
  566. m_Clips:
  567. m_List: []
  568. m_VolumeRange: {x: 0.5, y: 0.75}
  569. m_PitchRange: {x: 0.9, y: 1.1}
  570. m_VolumeMultiplier: 1
  571. m_InteractEvent:
  572. m_PersistentCalls:
  573. m_Calls: []
  574. InterractionProgress: 0
  575. m_PickUpMethod: 1
  576. m_TriggerRadius: 0.5
  577. m_SwapTime: 0.6
  578. m_Item: Flare Gun
  579. m_ItemCount: 1
  580. m_TargetContainers: 4
  581. m_CollideSounds:
  582. m_Clips:
  583. m_List:
  584. - {fileID: 8300000, guid: ff94544e827f0f048b4f561af456cb04, type: 3}
  585. - {fileID: 8300000, guid: 976623fb191e4454d8d7f7425b00489d, type: 3}
  586. m_VolumeRange: {x: 0.15, y: 0.2}
  587. m_PitchRange: {x: 0.9, y: 1.1}
  588. m_VolumeMultiplier: 1
  589. m_PickupSounds:
  590. m_Clips:
  591. m_List: []
  592. m_VolumeRange: {x: 0.5, y: 0.75}
  593. m_PitchRange: {x: 0.9, y: 1.1}
  594. m_VolumeMultiplier: 1
  595. m_PlayCollideSoundThresshold: 0.02
  596. m_LayerMask:
  597. serializedVersion: 2
  598. m_Bits: 1
  599. m_BaseMessageColor: {r: 1, g: 1, b: 1, a: 0.678}
  600. m_ItemCountColor: {r: 0.9764706, g: 0.6, b: 0.12941177, a: 1}
  601. m_InventoryFullColor: {r: 1, g: 0.22794116, b: 0.22794116, a: 1}
  602. --- !u!64 &3100867698765351694
  603. MeshCollider:
  604. m_ObjectHideFlags: 0
  605. m_CorrespondingSourceObject: {fileID: 0}
  606. m_PrefabInstance: {fileID: 0}
  607. m_PrefabAsset: {fileID: 0}
  608. m_GameObject: {fileID: 8611800649635122117}
  609. m_Material: {fileID: 0}
  610. m_IsTrigger: 0
  611. m_Enabled: 1
  612. serializedVersion: 4
  613. m_Convex: 1
  614. m_CookingOptions: -1
  615. m_Mesh: {fileID: 3419804646062565621, guid: 062829bfe09bdc049ba7b4913754e304, type: 3}