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- using System;
- using UnityEngine;
- namespace HQFPSWeapons
- {
- [AttributeUsage(AttributeTargets.Field)]
- public class ShowIf : PropertyAttribute
- {
- public readonly string m_PropertyName;
- public readonly float m_Indentation;
- public readonly bool m_RequiredBool = false;
- public readonly int m_RequiredInt = -1;
- public readonly float m_RequiredFloat = -1f;
- public readonly string m_RequiredString = "s";
- public readonly Vector3 m_RequiredVector3 = new Vector3(1, 1, 1);
- public ShowIf(string propertyName, bool requiredValue, float indentation = 16)
- {
- m_PropertyName = propertyName;
- m_RequiredBool = requiredValue;
- m_Indentation = indentation;
- }
- public ShowIf(string propertyName, int requiredValue, float indentation = 16)
- {
- m_PropertyName = propertyName;
- m_RequiredInt = requiredValue;
- m_Indentation = indentation;
- }
- public ShowIf(string propertyName, float requiredValue, float indentation = 16)
- {
- m_PropertyName = propertyName;
- m_RequiredFloat = requiredValue;
- m_Indentation = indentation;
- }
-
- public ShowIf(string propertyName, string requiredValue, float indentation = 16)
- {
- m_PropertyName = propertyName;
- m_RequiredString = requiredValue;
- m_Indentation = indentation;
- }
-
- public ShowIf(string propertyName, Vector3 requiredValue, float indentation = 16)
- {
- m_PropertyName = propertyName;
- m_RequiredVector3 = requiredValue;
- m_Indentation = indentation;
- }
- }
- }
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