SurfaceIdentity.cs 470 B

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  1. using UnityEngine;
  2. namespace HQFPSWeapons
  3. {
  4. public class SurfaceIdentity : MonoBehaviour
  5. {
  6. public SurfaceInfo Surface { get => m_Surface; }
  7. // TODO: REMOVE
  8. public Texture SurfaceTexture { get => m_SurfaceTexture; set => m_SurfaceTexture = value; }
  9. [SerializeField]
  10. private SurfaceInfo m_Surface = null;
  11. [SerializeField]
  12. private Texture m_SurfaceTexture = null;
  13. public Texture GetSurfaceTexture()
  14. {
  15. return m_SurfaceTexture;
  16. }
  17. }
  18. }