SurfaceEffects.cs 145 B

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  1. namespace HQFPSWeapons
  2. {
  3. public enum SurfaceEffects
  4. {
  5. SoftFootstep,
  6. HardFootstep,
  7. FallImpact,
  8. BulletHit,
  9. Slash,
  10. Stab,
  11. Hit
  12. }
  13. }