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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace HQFPSWeapons
- {
- [Serializable]
- public class ItemCategory
- {
- public string Name { get { return m_Name; } }
- public ItemData[] Items { get { return m_Items; } }
- [SerializeField]
- private string m_Name = null;
- [SerializeField]
- private ItemData[] m_Items = null;
- }
-
- /// <summary>
- /// The data / definition for an item.
- /// </summary>
- [Serializable]
- public class ItemData
- {
- public string Name { get { return m_Name; } }
- public string Category { get { return m_Category; } set { m_Category = value; } }
- public Sprite Icon { get { return m_Icon; } }
- public GameObject WorldObject { get { return m_WorldObject; } }
- public int StackSize { get { return m_StackSize; } }
- public bool OnlyOneStackAllowed { get => m_OnlyOneStackAllowed; }
- public ItemDescriptionList Descriptions { get { return m_Descriptions; } }
- public ItemPropertyList Properties { get { return m_Properties; } }
- [SerializeField]
- private string m_Name = string.Empty;
- [SerializeField]
- [ReadOnly]
- private string m_Category = string.Empty;
- [SerializeField]
- [Icon]
- private Sprite m_Icon = null;
- [SerializeField]
- private GameObject m_WorldObject = null;
- [SerializeField]
- [Clamp(1, 10000)]
- private int m_StackSize = 1;
- [SerializeField]
- private bool m_OnlyOneStackAllowed = false;
- [SerializeField]
- [Reorderable]
- private ItemDescriptionList m_Descriptions = null;
- [SerializeField]
- [Reorderable]
- private ItemPropertyList m_Properties = null;
- }
- }
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