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- using System;
- using UnityEngine;
- namespace HQFPSWeapons
- {
- [Serializable]
- public class EquipmentMotionState
- {
- [BHeader("Spring Settings")]
- public Spring.Data PositionSpring = Spring.Data.Default;
- public Spring.Data RotationSpring = Spring.Data.Default;
- [Space(4f)]
- [BHeader("General", order = 2)]
- public bool HasEntryOffset;
- [ShowIf("HasEntryOffset", true)]
- public float EntryOffsetDuration = 1f;
- [ShowIf("HasEntryOffset", true)]
- public float LerpToDefaultOffestSpeed = 2f;
- [ShowIf("HasEntryOffset", true)]
- public OffsetModule EntryOffset;
- [Space]
- public OffsetModule Offset;
- public BobModule Bob;
- public NoiseModule Noise;
- [Space(4f)]
- [BHeader("Additional Forces", order = 2)]
- public SpringForce EnterForce;
- public SpringForce ExitForce;
- public SpringForce PosEnterForce;
- public SpringForce PosExitForce;
- #region Internal
- [Serializable]
- public class OffsetModule : CloneableObject<OffsetModule>
- {
- public bool Enabled = true;
- [ShowIf("Enabled", true)]
- public Vector3 PositionOffset;
- [ShowIf("Enabled", true)]
- public Vector3 RotationOffset;
- }
- [Serializable]
- public class BobModule : CloneableObject<BobModule>
- {
- public bool Enabled = true;
- [ShowIf("Enabled", true)]
- public float BobSpeedMultiplier = 1f;
- [ShowIf("Enabled", true)]
- public Vector3 PositionAmplitude = new Vector3(0.35f, 0.5f, 0f);
- [ShowIf("Enabled", true)]
- public Vector3 RotationAmplitude = new Vector3(0.35f, 0.5f, 0f);
- }
- [Serializable]
- public class NoiseModule : CloneableObject<NoiseModule>
- {
- [Range(0f,1f)]
- public float MaxJitter = 0f;
- [Range(0.01f,10f)]
- public float NoiseSpeed = 1f;
- public Vector3 PosNoiseAmplitude = Vector3.zero;
- public Vector3 RotNoiseAmplitude = Vector3.zero;
- }
- #endregion
- }
- }
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