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- using System;
- using UnityEngine;
- namespace HQFPSWeapons
- {
- [Serializable]
- public class CameraHeadBob
- {
- public Vector3 PosAmplitude = new Vector4(0.35f, 0.5f, 0f);
- public Vector3 RotationAmplitude = new Vector4(0.35f, 0.5f, 0f);
- [Range(0.1f, 100f)]
- public float HeadBobSpeed = 1f;
- }
- }
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