RockDebris.FBX.meta 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120
  1. fileFormatVersion: 2
  2. guid: 88b9906b4442aa2448a9379fa0d1b987
  3. ModelImporter:
  4. serializedVersion: 20200
  5. internalIDToNameTable:
  6. - first:
  7. 1: 100000
  8. second: //RootNode
  9. - first:
  10. 4: 400000
  11. second: //RootNode
  12. - first:
  13. 23: 2300000
  14. second: //RootNode
  15. - first:
  16. 33: 3300000
  17. second: //RootNode
  18. - first:
  19. 43: 4300000
  20. second: RockDebris_Low
  21. externalObjects: {}
  22. materials:
  23. materialImportMode: 1
  24. materialName: 0
  25. materialSearch: 1
  26. materialLocation: 0
  27. animations:
  28. legacyGenerateAnimations: 4
  29. bakeSimulation: 0
  30. resampleCurves: 1
  31. optimizeGameObjects: 0
  32. motionNodeName:
  33. rigImportErrors:
  34. rigImportWarnings:
  35. animationImportErrors:
  36. animationImportWarnings:
  37. animationRetargetingWarnings:
  38. animationDoRetargetingWarnings: 0
  39. importAnimatedCustomProperties: 0
  40. importConstraints: 0
  41. animationCompression: 1
  42. animationRotationError: 0.5
  43. animationPositionError: 0.5
  44. animationScaleError: 0.5
  45. animationWrapMode: 0
  46. extraExposedTransformPaths: []
  47. extraUserProperties: []
  48. clipAnimations: []
  49. isReadable: 1
  50. meshes:
  51. lODScreenPercentages:
  52. - 0.5
  53. - 0.25
  54. - 0.01
  55. globalScale: 10
  56. meshCompression: 0
  57. addColliders: 0
  58. useSRGBMaterialColor: 1
  59. sortHierarchyByName: 1
  60. importVisibility: 0
  61. importBlendShapes: 1
  62. importCameras: 0
  63. importLights: 0
  64. fileIdsGeneration: 1
  65. swapUVChannels: 0
  66. generateSecondaryUV: 0
  67. useFileUnits: 1
  68. keepQuads: 0
  69. weldVertices: 1
  70. bakeAxisConversion: 0
  71. preserveHierarchy: 0
  72. skinWeightsMode: 0
  73. maxBonesPerVertex: 4
  74. minBoneWeight: 0.001
  75. meshOptimizationFlags: -1
  76. indexFormat: 1
  77. secondaryUVAngleDistortion: 8
  78. secondaryUVAreaDistortion: 15.000001
  79. secondaryUVHardAngle: 88
  80. secondaryUVMarginMethod: 0
  81. secondaryUVMinLightmapResolution: 40
  82. secondaryUVMinObjectScale: 1
  83. secondaryUVPackMargin: 4
  84. useFileScale: 1
  85. tangentSpace:
  86. normalSmoothAngle: 60
  87. normalImportMode: 0
  88. tangentImportMode: 3
  89. normalCalculationMode: 0
  90. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
  91. blendShapeNormalImportMode: 1
  92. normalSmoothingSource: 0
  93. referencedClips: []
  94. importAnimation: 1
  95. humanDescription:
  96. serializedVersion: 3
  97. human: []
  98. skeleton: []
  99. armTwist: 0.5
  100. foreArmTwist: 0.5
  101. upperLegTwist: 0.5
  102. legTwist: 0.5
  103. armStretch: 0.05
  104. legStretch: 0.05
  105. feetSpacing: 0
  106. globalScale: 10
  107. rootMotionBoneName:
  108. hasTranslationDoF: 0
  109. hasExtraRoot: 0
  110. skeletonHasParents: 1
  111. lastHumanDescriptionAvatarSource: {instanceID: 0}
  112. autoGenerateAvatarMappingIfUnspecified: 1
  113. animationType: 0
  114. humanoidOversampling: 1
  115. avatarSetup: 0
  116. addHumanoidExtraRootOnlyWhenUsingAvatar: 0
  117. additionalBone: 0
  118. userData:
  119. assetBundleName:
  120. assetBundleVariant: