UI_WheelSlot.cs 1.1 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace HQFPSWeapons.UserInterface
  4. {
  5. public class UI_WheelSlot : ItemSlotInterface
  6. {
  7. public enum SelectionGraphicState { Normal, Highlighted }
  8. [BHeader("Item Wheel Slot")]
  9. [SerializeField]
  10. private Image m_SelectionGraphic = null;
  11. [SerializeField]
  12. private Color m_SelectionGraphicColor = Color.white;
  13. [SerializeField]
  14. private Color m_SelectionGraphicHighlightedColor = Color.gray;
  15. public void SetSlotHighlights(SelectionGraphicState state)
  16. {
  17. if (state == SelectionGraphicState.Normal)
  18. {
  19. m_SelectionGraphic.enabled = m_Selected;
  20. m_SelectionGraphic.color = m_SelectionGraphicColor;
  21. }
  22. else if (state == SelectionGraphicState.Highlighted)
  23. {
  24. m_SelectionGraphic.enabled = true;
  25. m_SelectionGraphic.color = m_SelectionGraphicHighlightedColor;
  26. }
  27. }
  28. protected override void Awake()
  29. {
  30. base.Awake();
  31. m_SelectionGraphic.enabled = false;
  32. }
  33. }
  34. }