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- V1.12 [2021-07-16]
- - where-allocation removed. will be optional in the future.
- - Tests: don't depend on Unity anymore
- - fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
- OnDisconnected to let the user now.
- - fix: KcpServer.DualMode is now configurable in the constructor instead of
- using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
- V1.11 rollback [2021-06-01]
- - perf: Segment MemoryStream initial capacity set to MTU to avoid early runtime
- resizing/allocations
- V1.10 [2021-05-28]
- - feature: configurable Timeout
- - allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
- - fix: #17 KcpConnection.ReceiveNextReliable now assigns message default so it
- works in .net too
- - fix: Segment pool is not static anymore. Each kcp instance now has it's own
- Pool<Segment>. fixes #18 concurrency issues
- V1.9 [2021-03-02]
- - Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
- functions. allows to minimize latency.
- => original Tick() is still supported for convenience. simply processes both!
- V1.8 [2021-02-14]
- - fix: Unity IPv6 errors on Nintendo Switch
- - fix: KcpConnection now disconnects if data message was received without content.
- previously it would call OnData with an empty ArraySegment, causing all kinds of
- weird behaviour in Mirror/DOTSNET. Added tests too.
- - fix: KcpConnection.SendData: don't allow sending empty messages anymore. disconnect
- and log a warning to make it completely obvious.
- V1.7 [2021-01-13]
- - fix: unreliable messages reset timeout now too
- - perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
- This is faster than invoking a Func<bool> every time and allows us to fix #8 more
- easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
- - fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp,
- change the scene which took >10s, then unpause and kcp would detect the lack of
- any messages for >10s as timeout. Added test to make sure it never happens again.
- - MirrorTransport: statistics logging for headless servers
- - Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
- V1.6 [2021-01-10]
- - Unreliable channel added!
- - perf: KcpHeader byte added to every kcp message to indicate
- Handshake/Data/Ping/Disconnect instead of scanning each message for Hello/Byte/Ping
- content via SegmentEquals. It's a lot cleaner, should be faster and should avoid
- edge cases where a message content would equal Hello/Ping/Bye sequence accidentally.
- - Kcp.Input: offset moved to parameters for cases where it's needed
- - Kcp.SetMtu from original Kcp.c
- V1.5 [2021-01-07]
- - KcpConnection.MaxSend/ReceiveRate calculation based on the article
- - MirrorTransport: large send/recv window size defaults to avoid high latencies caused
- by packets not being processed fast enough
- - MirrorTransport: show MaxSend/ReceiveRate in debug gui
- - MirrorTransport: don't Log.Info to console in headless mode if debug log is disabled
- V1.4 [2020-11-27]
- - fix: OnCheckEnabled added. KcpConnection message processing while loop can now
- be interrupted immediately. fixes Mirror Transport scene changes which need to stop
- processing any messages immediately after a scene message)
- - perf: Mirror KcpTransport: FastResend enabled by default. turbo mode according to:
- https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration
- - perf: Mirror KcpTransport: CongestionControl disabled by default (turbo mode)
- V1.3 [2020-11-17]
- - Log.Info/Warning/Error so logging doesn't depend on UnityEngine anymore
- - fix: Server.Tick catches SocketException which happens if Android client is killed
- - MirrorTransport: debugLog option added that can be checked in Unity Inspector
- - Utils.Clamp so Kcp.cs doesn't depend on UnityEngine
- - Utils.SegmentsEqual: use Linq SequenceEqual so it doesn't depend on UnityEngine
- => kcp2k can now be used in any C# project even without Unity
- V1.2 [2020-11-10]
- - more tests added
- - fix: raw receive buffers are now all of MTU size
- - fix: raw receive detects error where buffer was too small for msgLength and
- result in excess data being dropped silently
- - KcpConnection.MaxMessageSize added for use in high level
- - KcpConnection.MaxMessageSize increased from 1200 bytes to to maximum allowed
- message size of 145KB for kcp (based on mtu, overhead, wnd_rcv)
- V1.1 [2020-10-30]
- - high level cleanup, fixes, improvements
- V1.0 [2020-10-22]
- - Kcp.cs now mirrors original Kcp.c behaviour
- (this fixes dozens of bugs)
- V0.1
- - initial kcp-csharp based version
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