Blood8.prefab 10.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2629016494315086251
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2969731574136442271}
  12. - component: {fileID: 98639587465039432}
  13. m_Layer: 0
  14. m_Name: Blood8
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &2969731574136442271
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 2629016494315086251}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children:
  31. - {fileID: 7114301080987602713}
  32. - {fileID: 2961394125682070639}
  33. m_Father: {fileID: 0}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!114 &98639587465039432
  37. MonoBehaviour:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2629016494315086251}
  43. m_Enabled: 1
  44. m_EditorHideFlags: 0
  45. m_Script: {fileID: 11500000, guid: 36b8a788ff17aab40b283e664f0304da, type: 3}
  46. m_Name:
  47. m_EditorClassIdentifier:
  48. AnimationSpeed: 1
  49. Height: 0
  50. LightIntensityMultiplier: 1
  51. FreezeDecalDisappearance: 0
  52. DecalRenderinMode: 0
  53. ClampDecalSideSurface: 0
  54. --- !u!1 &2961394125681903695
  55. GameObject:
  56. m_ObjectHideFlags: 0
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInstance: {fileID: 0}
  59. m_PrefabAsset: {fileID: 0}
  60. serializedVersion: 6
  61. m_Component:
  62. - component: {fileID: 2961394125682070639}
  63. - component: {fileID: 2961394125678646351}
  64. - component: {fileID: 2961394125679646351}
  65. - component: {fileID: 2828823522122105021}
  66. m_Layer: 0
  67. m_Name: Blood
  68. m_TagString: Untagged
  69. m_Icon: {fileID: 0}
  70. m_NavMeshLayer: 0
  71. m_StaticEditorFlags: 0
  72. m_IsActive: 1
  73. --- !u!4 &2961394125682070639
  74. Transform:
  75. m_ObjectHideFlags: 0
  76. m_CorrespondingSourceObject: {fileID: 0}
  77. m_PrefabInstance: {fileID: 0}
  78. m_PrefabAsset: {fileID: 0}
  79. m_GameObject: {fileID: 2961394125681903695}
  80. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  81. m_LocalPosition: {x: 0, y: 0, z: 0}
  82. m_LocalScale: {x: 0.035099998, y: 0.046799995, z: 0.035099998}
  83. m_Children: []
  84. m_Father: {fileID: 2969731574136442271}
  85. m_RootOrder: 1
  86. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  87. --- !u!33 &2961394125678646351
  88. MeshFilter:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 2961394125681903695}
  94. m_Mesh: {fileID: 4300000, guid: 774af61a910eb0445b2948bb0b4cd9c8, type: 3}
  95. --- !u!23 &2961394125679646351
  96. MeshRenderer:
  97. m_ObjectHideFlags: 0
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 2961394125681903695}
  102. m_Enabled: 1
  103. m_CastShadows: 1
  104. m_ReceiveShadows: 1
  105. m_DynamicOccludee: 1
  106. m_MotionVectors: 1
  107. m_LightProbeUsage: 1
  108. m_ReflectionProbeUsage: 1
  109. m_RenderingLayerMask: 1
  110. m_RendererPriority: 0
  111. m_Materials:
  112. - {fileID: 2100000, guid: e92bc4b9701d14c4dae5a923dd9fd3d8, type: 2}
  113. m_StaticBatchInfo:
  114. firstSubMesh: 0
  115. subMeshCount: 0
  116. m_StaticBatchRoot: {fileID: 0}
  117. m_ProbeAnchor: {fileID: 0}
  118. m_LightProbeVolumeOverride: {fileID: 0}
  119. m_ScaleInLightmap: 1
  120. m_PreserveUVs: 0
  121. m_IgnoreNormalsForChartDetection: 0
  122. m_ImportantGI: 0
  123. m_StitchLightmapSeams: 0
  124. m_SelectedEditorRenderState: 3
  125. m_MinimumChartSize: 4
  126. m_AutoUVMaxDistance: 0.5
  127. m_AutoUVMaxAngle: 89
  128. m_LightmapParameters: {fileID: 0}
  129. m_SortingLayerID: 0
  130. m_SortingLayer: 0
  131. m_SortingOrder: 0
  132. --- !u!114 &2828823522122105021
  133. MonoBehaviour:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 2961394125681903695}
  139. m_Enabled: 1
  140. m_EditorHideFlags: 0
  141. m_Script: {fileID: 11500000, guid: 49633916cd5f89f4b9ce3e918ec8509e, type: 3}
  142. m_Name:
  143. m_EditorClassIdentifier:
  144. BloodSettings: {fileID: 98639587465039432}
  145. AnimationSpeed:
  146. serializedVersion: 2
  147. m_Curve:
  148. - serializedVersion: 3
  149. time: 0
  150. value: 0
  151. inSlope: 0
  152. outSlope: 1
  153. tangentMode: 0
  154. weightedMode: 0
  155. inWeight: 0
  156. outWeight: 0
  157. - serializedVersion: 3
  158. time: 1
  159. value: 1
  160. inSlope: 1
  161. outSlope: 0
  162. tangentMode: 0
  163. weightedMode: 0
  164. inWeight: 0
  165. outWeight: 0
  166. m_PreInfinity: 2
  167. m_PostInfinity: 2
  168. m_RotationOrder: 4
  169. FramesCount: 128
  170. TimeLimit: 2.8
  171. OffsetFrames: 0
  172. --- !u!1 &7114301080987602718
  173. GameObject:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. serializedVersion: 6
  179. m_Component:
  180. - component: {fileID: 7114301080987602713}
  181. - component: {fileID: 7114301080987602712}
  182. - component: {fileID: 7114301080987602719}
  183. - component: {fileID: 7114301080987602714}
  184. - component: {fileID: 7114301080987602715}
  185. m_Layer: 0
  186. m_Name: Decal
  187. m_TagString: Untagged
  188. m_Icon: {fileID: 0}
  189. m_NavMeshLayer: 0
  190. m_StaticEditorFlags: 0
  191. m_IsActive: 1
  192. --- !u!4 &7114301080987602713
  193. Transform:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. m_GameObject: {fileID: 7114301080987602718}
  199. m_LocalRotation: {x: -0, y: 0.99984777, z: -0, w: 0.01745245}
  200. m_LocalPosition: {x: -0.61542, y: -1.212, z: -0.0539999}
  201. m_LocalScale: {x: -6.088498, y: 1, z: -4.2916703}
  202. m_Children: []
  203. m_Father: {fileID: 2969731574136442271}
  204. m_RootOrder: 0
  205. m_LocalEulerAnglesHint: {x: 0, y: 178, z: 0}
  206. --- !u!33 &7114301080987602712
  207. MeshFilter:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 7114301080987602718}
  213. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  214. --- !u!23 &7114301080987602719
  215. MeshRenderer:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 7114301080987602718}
  221. m_Enabled: 1
  222. m_CastShadows: 1
  223. m_ReceiveShadows: 1
  224. m_DynamicOccludee: 1
  225. m_MotionVectors: 1
  226. m_LightProbeUsage: 1
  227. m_ReflectionProbeUsage: 1
  228. m_RenderingLayerMask: 1
  229. m_RendererPriority: 0
  230. m_Materials:
  231. - {fileID: 2100000, guid: 2460abb2f2e34c349887fe934fc9e81a, type: 2}
  232. m_StaticBatchInfo:
  233. firstSubMesh: 0
  234. subMeshCount: 0
  235. m_StaticBatchRoot: {fileID: 0}
  236. m_ProbeAnchor: {fileID: 0}
  237. m_LightProbeVolumeOverride: {fileID: 0}
  238. m_ScaleInLightmap: 1
  239. m_PreserveUVs: 0
  240. m_IgnoreNormalsForChartDetection: 0
  241. m_ImportantGI: 0
  242. m_StitchLightmapSeams: 0
  243. m_SelectedEditorRenderState: 3
  244. m_MinimumChartSize: 4
  245. m_AutoUVMaxDistance: 0.5
  246. m_AutoUVMaxAngle: 89
  247. m_LightmapParameters: {fileID: 0}
  248. m_SortingLayerID: 0
  249. m_SortingLayer: 0
  250. m_SortingOrder: 0
  251. --- !u!114 &7114301080987602714
  252. MonoBehaviour:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. m_GameObject: {fileID: 7114301080987602718}
  258. m_Enabled: 1
  259. m_EditorHideFlags: 0
  260. m_Script: {fileID: 11500000, guid: e19be2280f3477b4ab19c882db70e553, type: 3}
  261. m_Name:
  262. m_EditorClassIdentifier:
  263. BloodSettings: {fileID: 98639587465039432}
  264. FloatCurve:
  265. serializedVersion: 2
  266. m_Curve:
  267. - serializedVersion: 3
  268. time: 0.007339449
  269. value: 0.99768066
  270. inSlope: -23.201012
  271. outSlope: -23.201012
  272. tangentMode: 0
  273. weightedMode: 0
  274. inWeight: 0
  275. outWeight: 0.09057855
  276. - serializedVersion: 3
  277. time: 0.032596882
  278. value: 0.2721691
  279. inSlope: -5.4734726
  280. outSlope: -5.4734726
  281. tangentMode: 0
  282. weightedMode: 0
  283. inWeight: 0.33333334
  284. outWeight: 0.30331346
  285. - serializedVersion: 3
  286. time: 0.098885134
  287. value: 0.07017166
  288. inSlope: -0.6798848
  289. outSlope: -0.6798848
  290. tangentMode: 0
  291. weightedMode: 0
  292. inWeight: 1
  293. outWeight: 0.31054956
  294. - serializedVersion: 3
  295. time: 0.26999998
  296. value: 0.000011580531
  297. inSlope: -0.0702956
  298. outSlope: -0.0702956
  299. tangentMode: 0
  300. weightedMode: 0
  301. inWeight: 0.33333334
  302. outWeight: 0.24118583
  303. - serializedVersion: 3
  304. time: 1
  305. value: 0.99768066
  306. inSlope: 1.9523934
  307. outSlope: 1.9523934
  308. tangentMode: 0
  309. weightedMode: 0
  310. inWeight: 0.07357659
  311. outWeight: 0
  312. m_PreInfinity: 2
  313. m_PostInfinity: 2
  314. m_RotationOrder: 4
  315. GraphTimeMultiplier: 15
  316. GraphIntensityMultiplier: 1
  317. TimeDelay: 0
  318. --- !u!114 &7114301080987602715
  319. MonoBehaviour:
  320. m_ObjectHideFlags: 0
  321. m_CorrespondingSourceObject: {fileID: 0}
  322. m_PrefabInstance: {fileID: 0}
  323. m_PrefabAsset: {fileID: 0}
  324. m_GameObject: {fileID: 7114301080987602718}
  325. m_Enabled: 1
  326. m_EditorHideFlags: 0
  327. m_Script: {fileID: 11500000, guid: ece88c1f58dc84b4da85e14370eb3148, type: 3}
  328. m_Name:
  329. m_EditorClassIdentifier:
  330. BloodSettings: {fileID: 98639587465039432}
  331. parent: {fileID: 2969731574136442271}
  332. TimeHeightMax: 3.9
  333. TimeHeightMin: 0
  334. TimeScaleMax: {x: 1.35, y: 1, z: 1.35}
  335. TimeScaleMin: {x: 1, y: 1, z: 1}
  336. TimeOffsetMax: {x: -1, y: 0, z: -0.2}
  337. TimeOffsetMin: {x: -0.65, y: 0, z: 0.1}
  338. TimeByHeight:
  339. serializedVersion: 2
  340. m_Curve:
  341. - serializedVersion: 3
  342. time: 0.0013427734
  343. value: 0
  344. inSlope: 1.3529164
  345. outSlope: 1.3529164
  346. tangentMode: 0
  347. weightedMode: 0
  348. inWeight: 0
  349. outWeight: 0.19334692
  350. - serializedVersion: 3
  351. time: 0.4488043
  352. value: 0.6721532
  353. inSlope: 1.2519637
  354. outSlope: 1.2519637
  355. tangentMode: 0
  356. weightedMode: 0
  357. inWeight: 0.33333334
  358. outWeight: 0.11358098
  359. - serializedVersion: 3
  360. time: 1
  361. value: 1.2224836
  362. inSlope: 0.99660975
  363. outSlope: 0.99660975
  364. tangentMode: 0
  365. weightedMode: 0
  366. inWeight: 0.11932559
  367. outWeight: 0
  368. m_PreInfinity: 2
  369. m_PostInfinity: 2
  370. m_RotationOrder: 4